Bad endings are an interesting example of convergent evolution in the history of the game narrative. It appears across various genres as an early example of player choice. In games such as Double Dragon or Dragon Quest for the NES, the player is provided with the end-game choice to join the villain, resulting in an ending where the protagonist is…
Bad endings are an interesting example of convergent evolution in the history of the game narrative. It appears across various genres as an early example of player choice. In games such as Double Dragon or Dragon Quest for the NES, the player is provided with the end-game choice to join…
Read MoreWell, here we go. I guess this was always inevitable, but “VTubers” – Virtual YouTubers – are getting their own VNs now. I can’t say I can complain. After all, Dee Dee might not be a VTuber, but she’s our site’s mascot, and she’s got a VN on the way…
Read MoreParadigm Paradox has a smart idea behind it: This is a magical girl story where most of the girls are, in fact, boys! The boys (and love interests) in this otome story magically turn into women when they are out there saving the world, before shifting back to male form…
Read MoreFragment’s Note+ has some decent art, and a surprisingly good localisation for a project of relatively modest scale. I’m used to having to deal with translations that are barely better than a Google machine translation and this game is not that. Unfortunately, I’ve run out of good things to say…
Read MoreOne of the joys of streaming things that you’re playing for the first time is that the audience can see, in real time, you come to the realisation that what you are playing is just terrible. Fragment’s Note Plus is just terrible. In the hour or so of this stream…
Read MoreAmnesia: Memories was first released over a decade ago, and it’s fair to say that the visual novel genre – and particularly the otome sub-genre – has moved at a rapid pace from that time. That’s not a criticism of Amnesia, by any means, but the experience of reading through…
Read MoreI’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read More… And no, it’s not Fate/Stay Night. In fact, I think at this point it is safe to say that Type-Moon is having a laugh at our expense. The first game launched a massive, money-spinning industry in its own right, and we still do not have an official localisation of…
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