Xenogears is an all-time classic, but the question is… could something like that even be made again today? That’s what we discuss on the podcast – let us know your own thoughts (and other examples like Xenogears) in the comments!…
With The Legend of Zelda: Tears of the Kingdom, we got a truly exceptional sequel (and game). But it hasn’t been completely without criticism. There have been people that felt that as a “sequel” the re-use of the world map was a “lazy” decision by the developers. So in this…
Read MoreOne of the many things that we’re looking forward to seeing in Final Fantasy XVI is how it handles storytelling, because it seems like the developers are bringing some interesting ideas to the table there that will help to make game narratives more accessible to more people. Or, to put…
Read MoreThere’s one absolutely massive game releasing this month that we’re all very excited for, but it is by no means the only release to look forward to in June! That big release is, of course, Final Fantasy XVI, but aside from a conspicuous absence of Nintendo this month, the overall…
Read MoreOne of the interesting things about this year has been the contrast between AAA-remakes (think Resident Evil 4) that have been really very good, and the original games (think Redfall or Forspoken) that have been terrible. So we discuss what might be the cause of this on the podcast. Is…
Read MoreFinal Fantasy XVI is just around the corner now, and we are so incredibly excited for it. While we wait, though, we’ve been playing through some of the classic Final Fantasies courtesy of the pixel remaster. This is what has inspired this part of our podcast this month. We remember…
Read MorePreview embargo has lifted on the delayed and long-awaited Advance Wars 1+2: Reboot Camp! If you had a GBA, you owned and loved these games for their taut tactical brilliant in a comfortable portable format. The big question is, does the “remake” do enough? That’s what we chat about in…
Read MoreWriting is such a critical tool for storytelling. That goes without saying, but so often with video games it seems like an afterthought. So in this month’s podcast, we talk about what good writing looks like in games and celebrate some (but not all – we didn’t have hours!) of…
Read MoreAI has really taken the world by storm over the last year or so, and now developers are actively using it for everything from script writing, to art, and code generation. The problem is… this is not good at all for the creativity and artfulness of games. At all. That’s…
Read MoreApril’s lineup of games looks pretty healthy! We’ve got everything from the glorious return of Advance Wars to EA’s return to golf, though to a new Star Wars Soulslike and Dead Island. Don’t forget to check out the full podcast. Also, don’t forget to let us know what you’re looking…
Read MoreI love Zen Studios’ approach to pinball. I’ve been playing the company’s games for the past 13 years, and naturally, I was very keen to check out the new Pinball FX (which is actually Pinball FX4). The core pinball action is even better than ever. Sadly, though, there are some…
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