The best thing about Flintlock is the setting. It’s a hodgepodge of historical influences – the opening sequence focuses on trench warfare and sappers that could be straight out of a World War 1 drama, before the game settles back to a more colonial era affair, set against a horde of the invading dead, deities, and high magic. It’s an…
The best thing about Flintlock is the setting. It’s a hodgepodge of historical influences – the opening sequence focuses on trench warfare and sappers that could be straight out of a World War 1 drama, before the game settles back to a more colonial era affair, set against a horde…
Read MoreThere are times when it genuinely feels like the artists who work in game development teams only know Zdzisaw Beksiski and H.R Giger. These two artists are magnificent, don’t get me wrong, but they are so often the inspiration behind a game’s aesthetics that it’s become a visual cliché. And…
Read MoreI’m not going to lie. My nose will grow. Lies Of P infuriates me to play. Of all the ways to approach the Soulslike “hard game”, this is the least suited to my preferences. I understand that there will be an audience for it, but that’s not me, it won’t…
Read MoreWith the release of the magnificent Wo Long this week (check out my review on DDNet!) we decided to have a good and in-depth chat about the genre on the podcast this week. Specifically, we talk about Soulslikes that were not developed by FromSoftware: We all know how good Dark…
Read MoreKoei Tecmo is no stranger to the classic Chinese novel, Romance of the Three Kingdoms. The entire Dynasty Warriors series is, of course, based on that classic text. In many ways, it’s what makes Wo Long: Fallen Dynasty such a captivating game, because it’s such a different creative take on…
Read MoreThis month on the Digitally Uploaded podcast, we have a bumper episode where we talk through the GB and GBA games that we’d love to see on Switch. How do games from that era hold up, or are they just for the nostalgic, and will we get the full breadth…
Read MoreI did not expect that Steelrising would be a Soulslike. I don’t know if I’d just missed that bit of news in the initial announcement (I then went out of my way to avoid learning anything about this game prior to when I started playing it), or if the developer…
Read MoreReleasing a “Soulslike” in the same year as Elden Ring is, I would argue, unwise. You’re never going to come off well in that comparison and it’s only going to result in your game being judged more harshly than it deserves to be. In that context, Thymesia really should have…
Read MorePascal’s wager, the philosophical concept, is an excellent thought exercise that considers that humans play a simple game, not unlike the Prisoner’s Dilemma, on whether we should believe God exists. It breaks down like this: If God does not exist, then whether you believe in him or not is irrelevant…
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