I had no idea that Amerzone existed until about ten minutes before I was playing it. Apparently, this is a remake of a 1999 title, based on an even earlier comic by the legendary Benoît Sokal (known to many non-comic aficionados as the guy whose name is attached to the Syberia series). It is exceptional, though you’re going to need…
Let’s all remember for a moment here that Sony basically gutted its Japanese game development operation, and the developer behind Astro Bot, Team Asobi, was the only one that survived. Even then it was diminished. Then consider that it created this game, with its abundant creativity and warmth. Where all…
Read MoreAt the risk of irritating a certain group of fans to the point that I need to lock down the comments box for my own sanity: I have an issue with how a lot of games handle the Warhammer 40K license. Not that I want to get into this debate…
Read MoreVisions of Mana is Secret of Mana, 20 years later. I said as much in my preview, and the deeper I played the more the game seems exclusively interested in tapping into my nostalgia for that SNES classic. Given that the Mana series has been otherwise highly experimental in recent…
Read MoreWithout trying to be too controversially political about a game that is really little more than a philosophical manifesto with some gameplay bits and comic book graphics squished in between the lecture, there’s an ugly superficiality about what passes for mainstream left-wing politics in America. Dustborn is a textbook case…
Read MoreSchools are excellent locations for horror. They’re a shared experience for most of us, so developers benefit from the familiarity and can play on that to set up unease. Attending school is also a highly emotional experience that covers the full gamut thanks to a combination of societal pressure and…
Read MoreVisions of Mana is, almost immediately after you start playing, like a warm blanket to wrap yourself up in. I can already see some elements complaining that it lacks “innovation” or the intricate action combat systems that we’ve become accustomed to in JRPGs. But not every game needs to be…
Read MoreI am absolutely terrible at SHMUPs, bullet hells, and other such action game experiences. For this reason, I don’t generally play them. It’s not that I don’t enjoy them, it’s just that my progress through them is so slow – on account of my own lack of skills – that…
Read MoreShin Megami Tensei V was already a good game. SMT V: Vengeance adds an entirely different narrative route that, while similar enough in the early stages, diverges drastically deeper into the game. The core is still a battle between angels and demons in a post-apocalyptic Tokyo that your protagonist is…
Read MoreSquare Enix recently announced that it was cancelling some $150 million worth of games that had previously been greenlit as it shifts to more proven quantities and a strategy of being more selective in what it develops and publishes. What that means is that you should all enjoy SaGa Emerald…
Read MoreSand Land became an unfortunate curiosity on account of Akira Toriyama being attached to it, and it being one of the first releases featuring his work following his recent passing. As far as Toriyama’s work is concerned, Sand Land delivers all the whimsical energy that you expect from his distinctive…
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