All the best titles on PlayStation Vita were experimental little efforts with a lot of heart and very nearly no brand pull. The people who loved the console the most weren’t there for Call of Duty, God of War, GTA or whatever other big properties were turning Sony into a blockbuster machine on PlayStation. They were instead titles like The…
Let’s get this out of the way from the outset: this is a Hatsune Miku game, and you all know how I feel about Hatsune Miku, so the score at the bottom of the review is going to be no surprise to you. It is what it is, so let’s…
Read MoreI’ve already reviewed Gal*Gun: Double Peace twice – once on import when it was originally released, and then again when PQube localised it for the rest of the world. I don’t have too much to add to either of those reviews in terms of an analysis of how they play,…
Read MoreFinal Fantasy is important to Square Enix. I know that’s stating the obvious, but sometimes Square Enix is almost shockingly willing to experiment with it. If Final Fantasy VII Remake wasn’t enough to convince you that the company is willing to greenlight some risky, near transgressive projects, Stranger of Paradise…
Read MoreEverybody’s family has their own black sheep – at least one person that just doesn’t fit in with the others. I’ve always felt like the black sheep of my own family, though sometimes I think it’s all in my head (I’m the shy, awkward, weird one). Regardless, playing Who Pressed…
Read MoreIt’s worth remembering that we very nearly lost Rune Factory. The developer of the series, Neverland, went bankrupt, and 2012’s Rune Factory 4 on the 3DS seemed to be the end of it. Thankfully Marvelous stepped in, hired many of the original team to keep them together, and formed an…
Read MoreOn the one hand, there’s a lot to admire about Ghostwire: Tokyo. There’s a clever concept in there, and the Noh theatre influences seem to run more deeply than just the masks that you see on the antagonists and the game’s key art. It goes without saying at this point…
Read MorePicture the scene, if you will. Socrates approaches the Lyceum, deep in thought. His disciples gather around him, and he poses this question: What’s a Greek Urn? The answer is, of course, about five drachmas an hour, and that’s a very old joke. Probably not quite as old as Socrates…
Read MoreConan Chop Chop wants to sit somewhere between Gauntlet and Hades. It wants to be an action roguelike with a moreish loot system, but also being orientated heavily towards bringing four friends together for some button-mashing chaos. Unfortunately, it’s much too inconsistent to reach the heights of either genre-defining great,…
Read MoreWith its title, Triangle Strategy takes being “on the nose” to a whole other level. While that is a weakness because it is difficult not to roll the eyes at it on first impressions alone, the ideas and concept behind it are sound and make more sense the further you…
Read MoreSometimes a game comes along and just wants to be a bright, happy bit of fan service, and to criticise it for that, and not being something that it’s not, seems a bit silly. As a bright and happy bit of fan service, Chocobo GP is wholesome, charming, cheerful and…
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