I do think that Indiana Jones shouldn’t have persisted as the property that it has. The two films that have come since The Last Crusade have been so drenched in a desperate kind of nostalgia, all but begging people to love them because they brought back a beloved ’80s classic. They are, frankly, terrible films. When Indiana Jones and the…
I do think that Indiana Jones shouldn’t have persisted as the property that it has. The two films that have come since The Last Crusade have been so drenched in a desperate kind of nostalgia, all but begging people to love them because they brought back a beloved ’80s classic.…
Read MoreDanganronpa-style aesthetics and humour combined with Texas Hold ‘Em poker? Why yes, I did jump into All in Abyss: Judge the Fake without a second thought. Short of adding in strip poker mechanics (oh the nostalgia for the days when PC gaming was inundated with those), this, right here, is…
Read MoreThere is a very fine line between homage and something that is just outright theft of an idea. A good example of the former is Wargroove, which is clearly inspired by Intelligent Systems’ Advance Wars, but has its own identity through storytelling, unit design, features, presentation and so on. On…
Read MoreWhat if Harry Potter was an otome love game and not written by a horrible woman who seems obsessed with being a one-person “can you separate art from artists” talking point? Battlefield Waltz is a bit like that. It’s a story about a bunch of teens in a special, magical…
Read MoreCOVID lockdowns broke us all a little bit (or, at least, those of us who endured actual lockdowns). Huddled in our little spaces while we waited for the government to assure us that the threat was passed and we could, again, go out and experience the world. At its core,…
Read MoreI remain very impressed with any developer that takes a swing at a Soulslike. In fact, post-Elden Ring, I’m possibly even more impressed by the gonads it takes to try and develop one. This is a genre that is so overwhelmingly dominated by one company’s creative vision, and any other…
Read MoreMy personal experience with prolific (VERY prolific) Japanese developer, Tamsoft, is mostly with its work with the action-based Hyperdimension brawlers, Senran Kagura, and the highly fanservicey stuff like Onechanbara and School Girl/Zombie Hunter. For the most part, these have been like pared-down Dynasty Warriors/Musou games. I wish Bleach Rebirth of…
Read MoreThere was a brief period of time where the tower defence genre was a big deal and just about everyone was trying to get on board with it, right through to the biggest publishers. It’s easy to understand why – the games are relatively easy to develop, and it’s relatively…
Read MoreXenoblade Chronicles X was arguably the most ambitious game to land on the Nintendo Wii U (you could argue that Breath of the Wild was, but then most people see that as a Switch game and forget that there was a Wii U version as well… and all this is…
Read MoreHorror is such a difficult genre for artists to work with. People think it’s easy because they have memories of more-comedy-than-scary slashers and B-grade films, bad acting and all. There’s also the perception that it’s not a particularly subtle genre, and therefore must be quite easy to work with. But…
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