Review: Warside (PC)

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There is a very fine line between homage and something that is just outright theft of an idea. A good example of the former is Wargroove, which is clearly inspired by Intelligent Systems’ Advance Wars, but has its own identity through storytelling, unit design, features, presentation and so on. On…

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Review: Look Outside (PC)

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COVID lockdowns broke us all a little bit (or, at least, those of us who endured actual lockdowns). Huddled in our little spaces while we waited for the government to assure us that the threat was passed and we could, again, go out and experience the world. At its core,…

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Review: Gnomes (PC)

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There was a brief period of time where the tower defence genre was a big deal and just about everyone was trying to get on board with it, right through to the biggest publishers. It’s easy to understand why – the games are relatively easy to develop, and it’s relatively…

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Review: Head Over Heels: Deluxe (PC)

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The games we play when we’re young absolutely do shape our appreciation of gaming when we’re older. If you had asked me when I was about 14 what the best game in the world was, the answer would have been easy. Bubble Bobble, and obviously that’s still scientifically true, but…

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Review: Talisman: Digital 5th Edition (PC)

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Talisman is one of those iconic, classic board games that has been doing the rounds for many years now. The original Talisman is 41 years old now, having been released way back in 1983! That makes it somewhat more contemporary than Monopoly, Risk, and Cluedo, but puts it in the…

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Review: Dragon Quest III HD-2D Remake (PC)

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It’s easy to wonder why Square Enix would go to such great effort to remake one of the oldest Dragon Quest titles. After all, the HD-2D engine they’ve applied to Dragon Quest III would have made the SNES trilogy positively sparkle, and those titles are far more renowned for their…

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Review: Innsmouth 22 (PC)

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Writing horror is a tough gig. It’s challenging for writers to create and maintain fear and tension. Horror needs to be character-driven and it needs to make the audience care about the horrible things that are happening to those characters. Meanwhile, it’s difficult for visual artists because even the slightest…

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Review: Shin Chan: Shiro and the Coal Town (PC)

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Crayon Shin Chan has been around since 1990, and I’ve been aware of his existence for nearly that long. However, being honest, I’ve largely steered clear of his adventures, mostly because the pitch here is for a younger audience that will appreciate his mix of youthful naivety mixed with a…

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Review: Light de Deux (PC)

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Dance is a difficult subject to tackle, for many reasons. These challenges are, fundamentally, why it’s not a topic that video game developers typically touch (or filmmakers, or novelists, or painters, or most other art forms). The Ukrainian developer behind Light de Deux has given a ballet-themed visual novel a…

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