There is a very fine line between homage and something that is just outright theft of an idea. A good example of the former is Wargroove, which is clearly inspired by Intelligent Systems’ Advance Wars, but has its own identity through storytelling, unit design, features, presentation and so on. On the other end is Warside. Warside plays well, and it’s…
There is a very fine line between homage and something that is just outright theft of an idea. A good example of the former is Wargroove, which is clearly inspired by Intelligent Systems’ Advance Wars, but has its own identity through storytelling, unit design, features, presentation and so on. On…
Read MoreCOVID lockdowns broke us all a little bit (or, at least, those of us who endured actual lockdowns). Huddled in our little spaces while we waited for the government to assure us that the threat was passed and we could, again, go out and experience the world. At its core,…
Read MoreThere was a brief period of time where the tower defence genre was a big deal and just about everyone was trying to get on board with it, right through to the biggest publishers. It’s easy to understand why – the games are relatively easy to develop, and it’s relatively…
Read MoreThe games we play when we’re young absolutely do shape our appreciation of gaming when we’re older. If you had asked me when I was about 14 what the best game in the world was, the answer would have been easy. Bubble Bobble, and obviously that’s still scientifically true, but…
Read MoreTalisman is one of those iconic, classic board games that has been doing the rounds for many years now. The original Talisman is 41 years old now, having been released way back in 1983! That makes it somewhat more contemporary than Monopoly, Risk, and Cluedo, but puts it in the…
Read MoreIt’s such a tough gig to be an indie VN developer. It’s a niche genre at the best of times, and the resources that you have to dedicate to it are going to be limited. It’s a question of what you throw money into to try to make your project…
Read MoreIt’s easy to wonder why Square Enix would go to such great effort to remake one of the oldest Dragon Quest titles. After all, the HD-2D engine they’ve applied to Dragon Quest III would have made the SNES trilogy positively sparkle, and those titles are far more renowned for their…
Read MoreWriting horror is a tough gig. It’s challenging for writers to create and maintain fear and tension. Horror needs to be character-driven and it needs to make the audience care about the horrible things that are happening to those characters. Meanwhile, it’s difficult for visual artists because even the slightest…
Read MoreCrayon Shin Chan has been around since 1990, and I’ve been aware of his existence for nearly that long. However, being honest, I’ve largely steered clear of his adventures, mostly because the pitch here is for a younger audience that will appreciate his mix of youthful naivety mixed with a…
Read MoreDance is a difficult subject to tackle, for many reasons. These challenges are, fundamentally, why it’s not a topic that video game developers typically touch (or filmmakers, or novelists, or painters, or most other art forms). The Ukrainian developer behind Light de Deux has given a ballet-themed visual novel a…
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