Neva’s biggest problem is that it’s an incredibly unsubtle work of art. In fact, it is downright emotionally manipulative. On the other hand, its strength is that somehow that doesn’t matter and you can’t help but be thoroughly lost within it anyway. Related reading: Our interview with the artist and creative director behind Neva, Conrad Rosset. It’s pretty obvious, almost…
Neva’s biggest problem is that it’s an incredibly unsubtle work of art. In fact, it is downright emotionally manipulative. On the other hand, its strength is that somehow that doesn’t matter and you can’t help but be thoroughly lost within it anyway. Related reading: Our interview with the artist and…
Read MoreSo much of Neva, as well as its predecessor, Gris, comes down to Conrad Roset, the Creative Director of Nomada Studio, and the creative force behind both games. As a visual artist by trade, and one who has been exhibited in major galleries around the world, Roset’s games were always…
Read MoreA few years ago, Devolver Digital and Nomada Studio hit it big with Gris, which shifted several million units – rare for an indie game – and gathered up any number of awards and accolades. The success was for good reason, too. Gris is a hauntingly beautiful, powerful and evocative…
Read MoreThis ain’t no measly State of Play (the last one was in February): it’s a full on showcase! This presentation is set to run for just over an hour, with a focus on upcoming PlayStation 5 and PlayStation VR2 games from studios around the world. It should include several new…
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