There was a time when video games were primitive enough that a book could be a more vivid gameplay experience. For example, the original Wizardry came out in 1980, and though it’s rightfully remembered as a classic, it’s also not much more than the seemingly endless sequences of corridors and brutally difficult enemy encounters. It was one of the origins…
There was a time when video games were primitive enough that a book could be a more vivid gameplay experience. For example, the original Wizardry came out in 1980, and though it’s rightfully remembered as a classic, it’s also not much more than the seemingly endless sequences of corridors and…
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