At some point, someone sat down and decided to make an RPG which would be narrative-heavy, but it would be almost entirely emergent narrative. Where every plot direction and key moment was a consequence of the player’s actions. Where characters and their personalities would be entirely defined by player decisions, where situations would come down to the action (or inaction)…
The biggest problem with Fobia – St. Dinfna Hotel is that it lacks an identity of its own. The developers are clearly fans and students of the horror genre, stretching all the way back to Resident Evil, and have done a passable job of building a warm homage to it.…
Read MoreI’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MoreIt has been a very long time since I last played a Winter Wolves title, but the company has been thriving for years now as one of the survivors, veterans, and legends of the indie space. The earliest game that is available on Steam was released way back in 2008…
Read MoreI’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MoreMr. Prepper is so disappointing. It could have been something spectacular, given that it weaves a story that is so steadfastly critical of America, but instead it collapses in a whimper that never realises its mechanical ambitions nor delivers on its thematic premise. Combined, those two failings make it frustrating…
Read MoreThe Guerrilla Collective’s last showcase is hardly off our front page (this article will bump it to the second) but it’s already time for more! The group has been very open about the showcase two days ago being the first, with today’s being the second (and final). The first showcase…
Read MoreI’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MoreAre you still with me? This is the fourth of the four showcases spanning five hours, and if you’ve been watching or even reading along I’m willing to bet your brain is also swimming with new information that will swim right back out again soon. Not-E3 can be really overwhelming,…
Read MoreI’m not entirely sure what to expect of the Future of Play Direct, and I like that. It’s being held by Glitch, a creator-led movement bringing bold new forms of play. It seems likely that we’ll see some really innovative things, and hopefully some games that are also just plain…
Read MoreAnytime there’s a Wholesome Direct, I’ll basically drop everything to watch. I’ve never encountered a showcase so likely to illicit an “awwwww” response so many times! I’m a little bit in the dark about what to expect this year… except Ooblets. I 100% expect Ooblets to be featured, as the…
Read More