This month on the Digitally Uploaded podcast, we dive deep into Dragon’s Dogma 2, as a rare example of an open world that delivers on the promise of open world games. It’s not for everyone… but wow is it a work of art. We also discuss how game developers on board us with new games and concepts… especially at a…
Welcome to the month’s podcast, everyone! As always we’ve got a great show to share with you this month. We kick things off by discussing all the big releases happening in November (there’s a lot). Then we chat about sequels, and specifically, what is the best approach to take. Should…
Read MoreThere are some days that really make it all worth it. Working on a games media publication isn’t easy (especially when you do magazines, podcasts, videos and more as well). It’s tiring and long, hard work, and sometimes very thankless (just try giving a popular game the “wrong” score). And…
Read MoreRhythm games are amazing. We love them. There’s a new one that’s doing the rounds right now that has the serious potential to hit fad-like levels, and it’s one where you play the trombone, of all instruments. Of course not every music game is great – those of us that…
Read MoreWe’ve got another big, 2-hour episode of the podcast for your listening pleasure this month! In addition to our usual wrap of all the games coming out this month, we chat about a lack of understanding about how games get made and published. This is of course in response to…
Read MoreI’m so excited to share this bit of news. It’s internal news for DigitallyDownloaded.net, but I wanted to share it with you all because, firstly, it’s exciting! You’re all readers of DDNet and the growth in the site (i.e. you reading us!) has allowed us to do this. Secondly, you…
Read MoreIf you love your games and art from Japan, then the Dee Dee Zine is for you. Each month we pack 56 pages of analysis, interview, feature and essay on everything to do with Japanese art, entertainment and culture. The September 2022 issue is no different… in fact, this is…
Read MoreMore and more we’re seeing games enter into a state of perpetual, or at least long-term updates. The days where a game would be released and then that basic experience remain into perpetuity seem to have numbered. And yet, while it’s certainly a good thing to be able to patch…
Read MoreWelcome to another massive episode of the DDNet podcast! This month we kick things off with a look at all the big releases happening (it is a lot!) as usual… then we talk about handhelds. With competition heating up to bring Steam handhelds to market, will we even need consoles…
Read MoreThe discourse around game length has been running hot again for a couple of weeks, and so we thought we would take the opportunity with all of us on the podcast to once again dive into it. It seems the older that we get the more time games ask of…
Read MoreA couple of us on the podcast made the terrible mistake of watching the new Resident Evil television series recently. It really was a mistake – don’t do it to yourselves – but in watching that we realised that there was a good discussion in there about what motivates these TV/film…
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