In a world that is as toxic, complex, and fundamentally unpleasant as the one we now live, whimsical, wholesome little things like Tempopo are the escapism we need. It’s a simple puzzle game in many ways, but the sweet, buoyant presentation, and the brilliant way it integrates music into the experience elevate it to something every bit as memorable as…
In a world that is as toxic, complex, and fundamentally unpleasant as the one we now live, whimsical, wholesome little things like Tempopo are the escapism we need. It’s a simple puzzle game in many ways, but the sweet, buoyant presentation, and the brilliant way it integrates music into the…
Read MoreMost 4X and empire-building strategy games are focused on building an empire up. Starting from humble roots and then carefully managing the economy, military, diplomacy and so on to become the most powerful nation of all. It’s a well-established formula, to the point that no one really questions it. Enter…
Read MoreWell, that didn’t take long. Just 48 hours after launching a Kickstarter that was hoping to raise $85,000, the developers of upcoming horror game, Macabre, blasted right through that initial ceiling. In fact, it’s already exceeded $100,000 – $104,000 at time of writing. There’s still 37 days to go for…
Read MoreNew Australian studio, Weforge Studio, has launched a Kickstarter for its first title, the very promising-looking “stealth extraction horror” game, Macabre. The developer is aiming for a 2025 release, and there’s a solid concept behind it, if you’re one of those people that enjoy your multiplayer horror experiences. “Trapped within…
Read MoreOne of my favourite things about Broken Roads is that every second sentence there’s a word that’s highlighted, and you can press a button to see a little pop-up explaining what that word means. That word is inevitably a piece of Australian English, and the developers felt the need to…
Read MoreI’m playing through Broken Roads right now. It’s basically “if Fallout was set in Australia,” or “if Mad Max was made into a game that actually respected Mad Max as a concept,” and I’m loving it. I’ll have a full review later on this week, but I wanted to use…
Read MoreIt’s really incredible to think about, but Sonic has been such a major part of the games industry for so long now. The blue hedgehog celebrates his 32nd birthday next week, and to celebrate that, as well as the launch of Sonic Origins Plus, the Australian distributor of SEGA games…
Read MoreSince AFL 23 launched a week ago, patches have been released nearly every day. The game was released in a poor state (note: as I noted in that article, I have in the past worked with Big Ant, the developer of the game, though I have not had any association…
Read MoreI know that this is something of an unusual article for DigitallyDownloaded.net, but it has been such a weird week I felt compelled to write it. It truly has been a surreal week for political discourse here in Australia. Four days ago, our national broadcaster published an article about how…
Read MoreToday, the Australian Minister for the Arts, Tony Burke, announced the Revive National Cultural Policy, which outlines the new(ish) Labor government’s position on the arts and the investments that it will make as part of that. Buried within it is some support for the games industry, but calling it a…
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