Article by Matt S. To date we’ve seen a lot of these ‘walking simulators’ focus in on a narrative experience. From Everybody’s Gone to the Rapture through Layers of Fear, Dear Esther and Gone Home, the primary goal of the developer has typically been to pass a specific story on…
Read MoreReview by Lindsay M. Video games are art; this is a well-established fact at this point in time, in large thanks to my fellow game writers. Video games (usually) aim to contain visually pleasing elements combined with writing, music, character creation, art design, and even programming. Imagine how much more…
Read MoreImagine a world that contains nothing, a vast blank canvas that stretches further than any imagination could reach. It is a cold world without colour, emotion, or friendships. Beyond Eyes uses this empty world to represent Rae’s life experience, for Rae isn’t a typical heroine: she is a chid who…
Read MoreWhen I was a child, I remember watching a film about the apocalypse. Not in the sense of literature like The Road, or games like The Last Of Us, though. This apocalypse had simply emptied the world of people, so that all that was left was one family, journeying through…
Read MoreSharing screenshots is fun. In fact, the screenshot feature is in many ways the best feature that has been added in to this generation of consoles. It’s fun to share gameplay experiences, amusing anecdotes from the games, a indulge a little of the inner photographer in us. We’ve got a…
Read MoreH.P Lovecraft has proven to be without a shadow of a doubt the most difficult master of the horror genre to appropriate in either games or film. And this is because Lovecraft’s brand of horror relies on what his characters don’t see, rather than what they do. Lovecraft is of…
Read MoreI’m not normally the one to jump the gun at trying out a horror game, or anything that could potentially provide jump scares or even just suspense. Yet, here I found myself playing a game that could realise all these fears at once. From the moment that I stepped into…
Read MoreReview by Nick H. I love a good creepy game. They have the ability to engage the senses and mind in ways few other games can. A horror or suspense title is a challenging one to build, however. It needs to keep you intensely immersed in its world, in order…
Read MoreReview by Matt S. Okay, let’s start this review by talking about these so-called “walking simulators.” Games that are largely devoid of action, where players explore worlds and narratives by simply walking from place to place and, generally speaking, don’t kill stuff. There’s more and more of them being developed,…
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