I can only assume that the modern media’s obsession with the idea of a metaverse has to do with the fact that in this particular reality that we live in, we drew a really crappy hand, where stupid things are happening with such frequency that it’s nice to imagine that…
Read MoreReview by Matt S. One of the first things that I realised when I started playing Nostalgic Train was that I haven’t actually played any Japanese “walking simulators” before. Not that I can remember having played, at any rate. It’s a genre that seems to have either spoken to western…
Read MoreReview by Matt S. Maquette is a game that has been inspired by a lot of things. The first person puzzler (it’s clear the developers have spent a lot of time inside The Witness and Portal) is certainly one. Walking simulators are another, in the way that the game shares…
Read MoreNews by Matt S. You know what they say in the creative industries: “you can only break with the rules once you’ve understood them?” I would suggest that perhaps developers should learn how to do WWII with proper respect and thought before doing “alternate WWII” games, but developer PolyAmorous is…
Read MoreNews by Lindsay M., News Editor Welcome to Digitally Downloaded’s regular catch-up news feature. With each issue we will bring you the best news that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and our favourite news…
Read MoreReview by Matt S. I don’t know if H.P. Lovecraft would be particularly fond of Moons of Madness. It bills itself as a “Lovecraftian game” because it has space tentacles in it, but it largely misses the nuance and intellectual depth of Lovecraft’s body of work. Push past that and…
Read MoreReview by Matt S. Damn it, I so badly wanted to love Lost Ember. It’s a beautiful and heartfelt project that weaves together concepts of ancestry and memory, nature and preservation, and does so in a completely non-violent manner. It’s a game of exploration and discovery, and it is truly…
Read MoreReview by Matt S. I’m going to start this review with a personal comment: I don’t think there has ever been a game that is more difficult to review than Hideo Kojima’s ego sandbox… I mean Death Stranding. It’s a game where almost its entire worth is wrapped up within…
Read MoreReview by Lindsay M. It’s not a stretch to say there is a lot of contemporary talk regarding depression, but that’s all it is: talk. Talk about talking. This doesn’t deal with the root problem, which in Canada at least is the severe lack of access to proper mental health…
Read MoreReview by Lee F. As the title implies, the pitch line for this game could be summed up as “it’s a game about everything.” Specifically, it’s about being everything, which has a philosophical double-meaning that its narrator explores. I was both intrigued and mildly alarmed by the description, that it…
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