Review by Matt S. Of all the deep dives into human psychology that you can do, I think that games that deal with some application of Game Theory would have to be my favourite. What causes people to work together, or in opposition to one another, and how mutually assured…
Read MoreReview by Matt S. Why did no one tell me about Dry Drowning before? It is very much my kind of experience. It’s thought-provoking, has a solid grounding in literary tradition, and weaves a gripping narrative. Looking through some of the other reviews that have popped up since the game…
Read MoreReview by Matt S. Take a dash of Alexandre Dumas, a dollop of class warfare, and a hearty dose of Steampunk, and then make it all sadistic and you’re more or less at Steam Prison. A little like Piofiore: Fated Memories, this game does like to subvert what people expect…
Read MoreNews by Matt S. Hello, Dee Dee visual novel fans! I’ve got some exciting news to share – at the end of the week we will have the proper announcement press release for A Week on the Water go out, and you’ll get the full first details of the game…
Read MoreNews by Matt S. As you may know by now, after four full games, we’re shaking things up a bit for the next Dee Dee VN, which is going to be titled “A Week on the Water.” For this one, we’ve got a new artist providing the character designs, and…
Read MoreInterview by Matt S. Sometimes a visual novel sticks out with some real promise behind it. Black Heaven: A Necromantic Dating Sim is one such game. Right now there isn’t too much to it – the developer, Occult Triangle Lab, has dropped a demo on itch.io as the team gears…
Read MoreNews by Matt S. Okay, so it’s time to formally announce the next in the series of Dee Dee visual novels. I am thrilled to say that the next one will be called “A Week on the Water.” As with every visual novel to date, A Week on the Water…
Read MoreNews by Matt S. We’re four full games in now, and the vision around the Dee Dee visual novels is starting to crystalise further. With each VN tackling a different theme and narrative angle, like performances of a play, we’ve been able to explore all kinds of interesting and different…
Read MoreNews by Matt S. Finally! It’s been quite the hike to get to this point, but Sade is finally live. Drawing inspiration from the Marquis de Sade proved to be a mighty challenge, as I wanted to (and needed to) capture his themes and aesthetics, but at the same time…
Read MoreReview by Matt S. One of the great risks with any anime tie-in game is whether it’s going to make sense to people who aren’t existing fans of the property. In many cases, licensed games track along with the early stages of the anime and therefore works well as an…
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