Game Theory by Matt S. Note: To be upfront and fair, there are major spoilers for Death Come True and The Caligula Effect ahead. Don’t read on unless you’re comfortable reading discussion about the endings of these two games. Four years ago, an artist named Matsuda Keiichi produced a wonderful…
Read MoreReview by Matt C. Great though all the minigames in Playroom VR were, there was one that always stood out above the rest: Robot Rescue. Rejecting the assumption that VR games need to be first-person for the sake of immersion, Robot Rescue offered up a brilliant third-person platformer experience, with…
Read MoreNews by Matt S. Tin Man Games is one of the most prolific game developers in Australia. Originally the studio was a specialist in digital game books; the choose-your-own-adventure books in the 80s and 90s that also has combat mechanics so they felt a little like single player text RPGs.…
Read MoreNews by Matt S. The organiseers of Tokyo Game Show have unveiled the official art and theme of TGS2017, and, unsurprisingly for anyone who has been following entertainment trends throughout Asia, VR and AR is going to be placed front and centre. Related reading: My thoughts from TGS 2016. The…
Read MoreGame Theory by Matt S. It’s going to happen. The technology’s already there. The expectation is that sex robots will be commonplace within a few decades. Alternatively, advances in virtual reality or augmented reality, coupled with haptics technology feedback, will allow much the same effect, no robot needed. From there…
Read MoreOpinion by Matt S. With PlayStation VR released this week, we are of course very excited that, finally, quality VR is available in the homes for a large majority. No longer does it require a high up-front investment (Oculus VR), and nor is it cheap and tacky (many of the…
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