News by Matt S. City of Brass is a roguelite FPS – i.e. it’s similar to games like Immortal Redneck or Ziggurat in that it features random level design and players venture deeper and deeper until they’re finally defeated, at which point they start from scratch all over again. What…
Read MoreInterview by Matt S. We already did an interview with Uppercut Games’ co-founder, Ed Orman, on his current game project, The City of Brass, earlier this week, but we figured we might as well hit two birds with one stone and also do a Fast Five interview with him! We…
Read MoreInterview by Matt S. What do Epoch, Submerged, and City of Brass have in common? Not much, other than that they were all developed by Uppercut Games, an Australian studio that has become well known for producing games of exceptional visual quality. City of Brass, however, has really caught my…
Read MoreBlog by Lindsay M. With the month coming to a close — this is my second to last post — I’ve realized I’ve been playing all these awesome games on my iPhone (and iPad, due to limited storage on my phone) and I’ve only written about Severed. For shame! With…
Read MoreIf there is any game that has come from Australia with a more heartful, potent, and downright valuable message to tell than Submerged, then I haven’t encountered it. Coming from the team that made the excellent-but-derivative Epoch games I wasn’t quite expecting to some across something so serene and meaningful,…
Read MoreFeature by Matt S. Last week the local Australian games industry was hit by the unfortunate news that the government would be pulling all federal funding out of the industry. The total value of the lost support was $10 million, which isn’t much for the Government, but it was a…
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