List by Matt S.I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you…
Read MoreI’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MoreList by Matt S.I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreList by Matt S. Playing through Ryan North’s To Be Or Not To Be this last week has reminded me of just how infrequently we see Shakespeare used as source material in video games. There are more Tom Clancy video games than Shakespeare video games, and even if I was…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreList by Matt S. For some reason, the people behind Dying Light 2 are incredibly proud that their game will take 500 hours to fully complete. They boasted on Twitter that it would take longer to achieve this than to walk from Warsaw to Madrid. Now, is it possible that…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreArticle by Matt S. So 2021 was a really great year for games. But what about 2022? How’s that shaping up? Yep, that’s right. We’ve turned our eyes forward and are now puzzling through what to expect from the year ahead. Lastly for this little series, it’s Matt’s turn! You…
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