Previews by Matt S. In addition to the time I spent at the Koei Tecmo booth at Tokyo Game Show, I also took the time to go around some of the other booths and try out games that didn’t have too much of a lineup. Naturally that meant I wasn’t…
Read MorePreviews by Matt S. Koei Tecmo was kind enough to provide me an all-access booth tour at TGS this year, so that I could test out all its upcoming games without waiting in line (and, frankly, that was important because I simply didn’t have thirty minutes to wait in line…
Read MoreTourism by Matt S. This is my third Tokyo Game Show, and this year it’s the biggest the show has ever been, with a bustling indie game area, dedicated VR and eSports sections, and hall after hall hosting all of the biggest developers and publishers. TGS is so large that…
Read MoreNews by Matt S. I’m actually too tired to do proper news articles on these announcements that were made today (lots more to share from here in Japan in the coming days, see), but I felt compelled to stick up these two trailers for DDNet readers, because both games have…
Read MoreNews by Lindsay M. Welcome to Digitally Downloaded’s weekly news feature, Catch-up coffee Monday. Each Monday we will bring you the best news from the previous week that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and…
Read MoreKeisuke Kikuchi simply cannot get away from dark games with dark themes. The producer behind the Fatal Frame (or Project Zero) series of horror games has taken on the task of producing Gust’s newest IP, Nights of Azure. And, while Gust games are often more meaningful and serious than their…
Read MoreOne of the oddities about TGS when compared to game shows elsewhere in the world is that TGS organisers allow, if not outright encourage, “booth babes.” Every single major booth at the show had brightly costumed men and women handing out promotional material, posing for photos, and otherwise being of…
Read MoreOne of the oddities about TGS when compared to game shows elsewhere in the world is that TGS organisers allow, if not outright encourage, “booth babes.” Every single major booth at the show had brightly costumed men and women handing out promotional material, posing for photos, and otherwise being of…
Read MoreYesterday, I reported on my top five picks from the main floor of TGS in 2015. This time around, I’m listing my top choices from the indie games section. This year’s indie games section at TGS was genuinely impressive, with developers from everywhere from Australia, to Scandinavia, Poland, Japan, Philippines,…
Read MoreTGS is an interesting event. As a business conference (for the first two of its four days) the show is much more about networking and interviewing than actually playing games. This year, for example, I conducted five formal interviews with developers to turn into articles on the website (you’ll see…
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