Interview by Moshe R. The Voxel Agents are another one of the indie studios that herald from Melbourne that have become stable and sustainable enough to be a major force in the game development scene. The likes of Train Conductor World and The Gardens Between exhibit a whimsical, colourful charm…
Read MoreInterview by Ginny W. Visual novels are currently seeing a resurgence in popularity, especially with software like Visual Novel Maker making the genre much more accessible to developers of all shapes and sizes. However, they remain underrepresented in the Western market. Enter Route 59 Studios, a Melbourne-based studio who are…
Read MoreInterview by Ginny W There’s been a lot of buzz about Paperbark ever since it was first unveiled in 2015 by Paper House. It’s easy to understand where the hype comes from – it’s a beautiful watercolour tribute to Australian wildlife where you play as a curious wombat, and it’s…
Read MoreInterview by Ginny W. Australia’s game development landscape is brimming with indie developers, and even in such a big pool, almost no two ideas are the same. Fiend Legion is a great example of a title that pleasantly subverts expectations even whilst looking familiar; we may have seen CCGs and…
Read MoreInterview by Matt C.Saf Davidson spins a lot of plates. She’s a writer and narrative designer with a wide portfolio that covers game writing, reviews, prose, and criticism. She’s also the chair of the New Zealand chapter of the Independent Game Development Association (IGDA), a regular podcaster, and often appears…
Read MoreInterview by Harvard L. There’s a classic scene in lots of action-comedy movies where two buddies stretch a long piece of rope between them and run forward to knock down a huge crowd of bumbling enemies. BrambleLash is that scene, except in game form, and with all the hilarity intact.…
Read MoreInterview by Matt S. Of the many Aussie-developed games released in recent years, I’ve got to say that Hand Of Fate is up there as the most original, refined, and downright memorable. It was a delightful mix of action combat, choose-your-own-adventure style storytelling, and deck building card game. And then,…
Read MoreInterview by Harvard L. UfoTofU is a game with every characteristic of a smartphone puzzle gem. You might be fooled into thinking it’s a bejewelled clone, but it’s about finding palindromic patterns, and spotting these elusive repeating patterns is both perplexing and addictive. It’s at first reminiscent of 2048 –…
Read MoreInterview by Matt S. Neil Rennison has been a significant presence in the Australian game development scene for some years now. He, and his development brand, Tin Man Games, quickly built a reputation for producing excellent classical game books for mobile devices. More recently, the ambition of the studio has…
Read MoreInterview by Moshe R. One of our favourite games to come out of New Zealand is Mini Metro; a minimalist masterpiece that takes the idea of building a rail network, and filters it down into a gorgeous arcade-like simulation, where you need to try and get as many passengers around…
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