Impressions by Matt S. I have a theory: it’s impossible to create a truly great Godzilla game. Allow me to explain: the fundamental problem with creating a game starring a gigantic lizard is that if he controls with the speed and precision we expect from the modern video game, fans…
Read MorePhotos by Matt S. What would a trip to Tokyo Game Show be without the loot? In addition to loads (and loads) of stuff for sale, the various vendors throughout the halls were giving away everything from catalogues and pamphlets to paper fans (which, given the sheer heat of those…
Read MoreImpressions by Matt S. Without a shadow of a doubt I am going to love Never Alone. While I was only able to play one level at Tokyo Game Show, that short experience was already pulling on my heart strings in a genuine manner that made me care more about…
Read MorePhotos by Matt S. Tokyo Game Show would certainly look different without its girls. The “booth babe” is a tradition all-but outlawed with most western game shows, but it’s alive and well in Japan, as you’ll see from the series of photo slideshows that we’ll do this week. The question…
Read MoreImpressions by Matt S. As media, I was able to drop in on Sony’s VIP room at TGS, and play a couple of upcoming PlayStation 4 games largely free of wait lines and crowds. So I figured that I would play the three horror games that it has on the…
Read MorePhotos by Matt S. Tokyo Game Show would certainly look different without its girls. The “booth babe” is a tradition all-but outlawed with most western game shows, but it’s alive and well in Japan, as you’ll see from the series of photo slideshows that we’ll do this week. The question…
Read MorePreview by Matt S. I played well over 50 games while I was at Tokyo Game Show (TGS), and managed to get time with everything from the biggest blockbusters right through to the weirdest mobile games that we’ll never see out west. But for all those games it was a…
Read MoreImpressions by Matt S. I’m a big, big fan of Dead or Alive 5. I started relatively ambivalent with the original release, but it seems I just needed to spend a few hundred hours with the new vision for the series to fall fully in love with it, because with…
Read MoreNews by Clark A. Genkai Tokki Moero Chronicle, Compile Heart’s latest otaku-oriented Vita outing, launched back in May for the Japanese market and its forerunner hit the States around the same time. I can only assume its predecessor, Monster Monpiece, performed decently well because apparently Bandai Namco will be picking…
Read MoreNews by Clark A. You knew it was coming…eventually. Square-Enix’s Final Fantasy XV has been in development for nearly a decade now, changing platforms and monikers several times over the years. It’s not often we actually get an in-depth look at the game, though, so Tokyo Game Show seems like…
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