Review by Jim S. It’s 3AM in the morning you want nothing more than to get some sleep, but it seems your neighbour thought it was a good night for a party. They will soon regret having a party. You throw on a mask and grab a knife and set…
Read MoreReview by Harvard L. The Assassin’s Creed Chronicles games are a bit of an oddity in the franchise’s timeline. Developed by outsourced studio Climax Entertainment and released as a companion package to Assassin’s Creed Unity, the Chronicles titles are stealth action-platformers that take place on a 2.5D plane with self-contained…
Read MoreReview by Matt S. As I said on the DDNet podcast this week: “if you can use ‘dystopia’ to describe a game’s setting, then I’m on board.” Republique is very much a vision of a dystopia, and on the PlayStation 4, it is both utterly delightful and instantly compelling. Republique…
Read MoreArticle by Sam M. Agent 47 is back. The bald man branded with a barcode who is also a master of disguise returns in a new episodic format, an increasingly popular way to release big titles nowadays. Games like Life is Strange and the King’s Quest reboot have implemented episodes…
Read MoreReview by Matt S. I really didn’t think that Climax Studios would manage to outdo its effort with Assassin’s Creed Chronicles: India. The Chronicles series has always struck me as the most experimental Assassin’s Creed titles that we have seen to date, and on top of that, India was the…
Read MoreDogchild tells the story of a boy named Tarpak and his canine companion, Tarao. When dogs start to go missing, Tarpak and Tarao set out to find what happened to them. The two soon find out that a company called Cornish Inc. may be the ones behind the disappearance of…
Read MoreAfter some uncertainty and delays, Volume has finally landed on the PlayStation Vita. I’m glad that Mike Bithell and Just Add Water worked hard and could finally release this on a portable device as it plays wonderfully. Related reading: For another take on Volume, check out Nick’s review of the…
Read MoreCharles Dickens’ parents, John and Elizabeth Dickens, were fans of the social life; they loved to attend dinners, perform a 19th Century prototype of the now-infamous Stanky Leg at parties, and mix pleasantries with mustache taming advice at family functions. The monetary cost of this lifestyle, combined with the absurd…
Read More“Auteur” is a word that I would argue is thrown around too much when it comes to video games. The theory behind it comes from film criticism, with the notion that a film is the director’s vision and solely their vision. When it comes to video games, though, it’s typically…
Read MoreCalvino Noir exudes style. It’s clear from any screenshot that the game perfectly encapsulates film noirewith its gritty art style peppered with hints of light. The purpose of the game is every bit as dark, following an underground group thrust together by circumstance to fight for their city. On paper,…
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