Review by Matt S. It’s easy to understand the appeal of Dark Souls, both as a game to play and a creative target for developers. Dark Souls is densely creative, intricate, beautiful and compelling, and largely liberates developers of the need to tell nice, neat linear stories. Because of the…
Read MoreVideo by Pierre-Yves L. Remnant is a “Soulsborne”, but one with some significant differences to any of the other efforts in this “mini-genre” that we’ve seen previously. In this video, Pierre-Yves gives you a good look at what to expect from that game, and why it hooked him in good.…
Read MoreVideo by Matt S. Sekiro comes out in about a month, and I’ve finally had some hands-on time with it! In this video I show you a couple of bosses that I fight along the way, and share some thoughts about how FromSoftware’s latest compares to some of its peers,…
Read MoreReview by Matt C. I came very close to writing off Death’s Gambit entirely early on in my time with it. After a surprisingly easy introductory level and a boss that I killed on the first go — something unexpected from a game that draws so clearly from Dark Souls…
Read MoreReview by Nick H. Blade & Bones is an ambitious title that draws clear inspiration from the Souls series while trying to instill some unique characteristics and story elements. The end result can be a little rough around the edges, with moments where the experience shines and others where it…
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