Review by Matt S. I was already sold on virtual reality, so it would be unfair to say Eagle Flight sold me on the technology. Perhaps it would be more reasonable to say that Eagle Flight has really been the first game that showed the full power of VR. As…
Read MoreReview by Matt S. Those themes of uncanniness which are most prominent, … are all concerned with the phenomenon of the ‘double’, which appears in every shape and in every degree of development …the ‘double’ has become a thing of terror.” (Sigmund Freud, The Uncanny, 1919) Related reading: Here They…
Read MoreReview by Matt S. In the lead up to the release of the PlayStation VR, I hadn’t even considered how well the format might work for strategy games. Having now played Tethered, I realise that yes, of course VR does great things for strategy games. We’re all used to the…
Read MoreReview by Matt S. “Italian neorealism” is a phrase you’re not likely to hear unless you study film at university, or are among the most hardcore of film buffs, but it was an enormously influential movement in European cinema that informed a lot of its future development. Also known as…
Read MoreReview by Matt C. Thumper is described as a “rhythm violence game”, which seems fitting for a game that regularly makes me want to throw my controller at the head of the next passerby. One could also call it a “rhythm masochism game”, because as infuriating as it is, I…
Read MoreReview by Matt S. Having Hatsune Miku in Virtual Reality was one of the key reasons that I was interested in the PlayStation VR, and I’m not even going to pretend otherwise. The first game to feature the waifu to end all waifus is less of what you’d call a…
Read MoreReview by Matt S. Apologies to all the DDNet readers for the delay in getting this review up; tracking down a PlayStation VR unit when you made the mistake of not preordering it was a challenge. Thankfully one of the DDNet team was able to find a unit on sale…
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