Feature by Matt S. Goichi Suda is a bit of a hero to many on the DDNet team. His unwavering commitment to games that are transgressive and creative, even to the detriment of their critical rating, is noble, and the fact he’s managed to build up a major Japanese development…
Read MoreReview by Harvard L. So it’s 2016, and Capcom wants to make an eSport. Specifically, Capcom Osaka! We really need to talk about this! If you want a quick and easy dissertation about whether this game is good or not, and whether you should buy it, then I’m going to…
Read MoreReview by Matt S. Now we’re talking. Here’s a shooter I can get on board with. Nathan Drake’s got nothing on the girls of Bullet Girls 2. Now, I can’t see this game ever getting an English localisation, but whether you’re able to understand the narrative or not, if you are…
Read MoreReview by Matt S. Uncharted 4 has got to be the most irritating game I have ever played. I recognise that on every objective measure you could apply to it, it is a well-made and highly engaging game. But it also represents the pinnacle of AAA game development, and therefore…
Read MoreReview by Matt S. And you thought The Witness has a long development cycle… I remember playing Blast ‘Em Bunnies for the first time at an EB Expo before the PlayStation 4 had even launched. The team behind it, Nnooo, had it in a buggy and basic shape, but it…
Read MoreReview by Dylan C. I wonder when the FPS genre will cease to be the flavour of the month in this industry of ours. Over the years, different genres have enjoyed the spotlight, then taken a backseat, popularity moving in constant flux with modern trends and fickle tastes. Related reading:…
Read MoreIn Plants vs Zombies: Garden Warfare 2, we have a game that manages to hone in on what worked the first time around, improve upon the formula and do something that the shooting genre absolutely needs: injecting a simple sense of fun into the whole experience. Honestly, I never really…
Read MoreThe risk with an annual release is that the lines might start to blur, and the titles begin to feel less inspired from one another. Having different developmental teams on a cycle of releases however, has helped Activision avoid this problem because the different teams often release games that borrow…
Read MoreThe rebooted Tomb Raider was a much-needed breath of fresh air for the popular series, and as an origins story, it was good to see the hero that has become so iconic taking shape. It was also good to see the development team take the opportunity to modernise Lara, so…
Read More“What do they make these out of?” An all-American soldier asks, after setting down explosives to take down a locked (traditional) Japanese gate, only for those explosives to go boom and the gate left without so much as a scratch. For me, that moment became the defining moment of Devil’s…
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