Review by Tyler T. The idea behind Predator: Hunting Grounds is a grand one, as it pits four highly-trained soldiers against the titular alien killing machine that has entertained audiences since 1987. However, boring mission design that has the human players trying to take out artificial intelligence-controlled drug lords and…
Read MoreVideo by Matt S. A recent article on Kotaku had me thinking about the way that video games depict war again, and I realised that I haven’t actually done a video where I consolidate all my thoughts into how war is treated as a subject yet. And so now I’ve…
Read MoreReview by Matt S. Hunt: Showdown so desperately needed to be a different type of game. As a multiplayer shooter, it works, and indeed works really well. But it needed to be a single player, narrative-driven experience (and, you have to suspect, was at some stage designed that way) because…
Read MoreReview by Matt S. Yes, I’m reviewing a shooty shooty bang bang. Perhaps an even bigger shock is that it is one that I genuinely enjoyed. Sniper Ghost Warrior: Contracts is not even the most high profile or critically lauded in its genre this year, but then given that so…
Read MoreVideo by Matt S. The Outer Worlds is the latest big western RPG. This time it comes to us from Obsidian, and there was clearly a lot of love poured into the making of this one. It’s got good energy, a gorgeous art style, and some excellent combat. It’s not…
Read MoreReview by Matt S. It’s been a busy couple of weeks for releases, but one that I’ve been plugging away at for a while since it launched is The Outer Worlds. It’s a well-made RPG from the incredibly talented developers and storytellers at Obsidian, but unfortunately I did hit a…
Read MoreReview by Harvard L. It’s that time of year again – an open-world game from Ubisoft, this time in its Ghost Recon franchise. Breakpoint is a direct sequel to 2017’s Wildlands, and aims to be a more tactical, action focused alternative to the wacky emergent gameplay of last year’s Far…
Read MoreVideo by Harvard L. Control is the latest from Remedy, the developer behind such high-premised stuff as Max Payne and Alan Wake. This one is different again… and in the best possible way. In this video, Harvard takes a look at some of the unique features of Control, and why…
Read MoreReview by Harvard L. Remedy Entertainment is best described as a purveyor of experimental blockbusters. Not only do its games push the boundaries of gameplay and narrative, but they often literally feature experimentation as a plot theme. This could not be more true for Control, the newest in line to…
Read MoreReview by Matt S. Oh, bugger off, Nightdive Studios. Turok 2 was originally released back in 1998. You cannot possibly tell me that here, in 2019, with all the power that modern consoles allow, you have to actually strip major features out of the remaster of a title from 1998.…
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