Preview by Harvard L. The first thing Acid Nerve’s top-down action game, Death’s Door, has going for it – it GIFs really well. Check out the team’s Twitter and you’ll find multiple crunchy loops of a well-timed sword swing bouncing a projectile back at an enemy, and it’s just so…
Read MoreReview by Matt S. As I was playing Legend of Mana, I found myself constantly wondering at just how innovative and beautiful this game must have seemed back on the PlayStation, where it originally released in 1999 (2000 in North America). On its art and aesthetics alone, this is one…
Read MoreNews by Matt S. While the Dungeons & Dragons property is in shambles, as far as video game adaptations go, other classic tabletop RPG properties are faring much better. One such example is Pathfinder. Pathfinder started life as a spin-off of Dungeons & Dragons, but in video games, the recent…
Read MoreReview by Matt S. With over 30 books in print starring Drizzt Do’Urden and his companions, you would think that there’s plenty of material to turn into a compelling RPG. After all, while R.A Salvatore’s novels are pulp fantasy in every sense of the term, so too are The Witcher…
Read MoreReview by Matt S. It has been great to see Taiwan become a growing force in video games, in no small part because culturally and aesthetically there are synergies between it and Japan that has meant that many of the games that come out of Taiwan do great things with…
Read MoreReview by Matt S. I don’t know if any of you have seen the Chick Tract Dark Dungeons comic book. It’s pretty old now (published in 1984), but as I was growing up it did the rounds every so often at school because it is unhinged. Like genuinely, bona fide,…
Read MoreReview by Matt S. I knew that I would love Aluna from its opening moments. The game kicks off with a cutscene talking about Zeus and Hercules, before saying (and yes, I am paraphrasing here) “but you know what? Let’s talk about this South American goddess and her daughter instead”.…
Read MoreReview by Matt S. Ravensword: Shadowlands is a good lesson that I hope developers learn. Back in 2012, which it first launched on iPhone and iPad, it was hailed as something amazing, as an effort to do the Elder Scrolls aesthetic on mobile. Back then mobile gaming was still fairly…
Read MoreReview by Matt S. I know it’s a kitschy joke these days, but developers do continue to be inspired to create “the Dark Souls of XXXX.” So influential is that masterpiece that it has become a reference point across the entire industry. Black Legend is an effort to be the…
Read MoreReview by Matt S. I’m all for games being complex, challenging, and unforgiving. Just this week I reviewed a simulation title, in A-Train, that comes dangerously close to being a genuine degree in urban planning and an MBA, rolled into one. But, if you are going to go down the…
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