Article by Matt S. SEGA dropped a heck of a present on us just before Christmas; a nice little update to Hatsune Miku: Project Diva Future Tone (ONLY THE MOST FUN GAME EVER), which gives us even more music, new super-cute dresses to put Miku in, and an improved photo…
Read MoreReview by Matt S. Taiwanese developer, Rayark, has carved out a real niche for itself as a specialist in rhythm games. Between its three main games – Cytus, Voez and Deemo – there’s a common thread in that they are all no-frills experiences that focus entirely on the point of…
Read MoreReview by Matt S. The Metronomicon: Slay The Dance Floor is such a good idea. Such a good idea. Merging rhythm game action with RPG character development is a marriage of mechanics that should have worked a treat for someone like me, who almost exclusively plays RPGs and rhythm games.…
Read MoreLast week Hellblade was released, and it absolutely blew us away with the way it treated mental illness, and various other themes within the game. We kick off this week’s podcast exploring just how that game impacted on us, and how incredibly different it is to almost anything else we’ve…
Read MoreReview by Matt S. Pata Pata Pata Pon Pon Pon Pata Pon Pata Pata Pata Pon Pon Pon Pata Pon I never thought, if there was a game that would wind up getting me divorced, that it would be Patapon. I figured that eventually the Hatsune Miku thing would catch…
Read MoreReview by Matt S. You know that feeling when something you’ve been really looking forward to turns out to be a crushing disappointment? For the longest time I’ve been looking forward to Bandai Namco’s Idolm@ster franchise to come out west (in terms of the main series video games, I mean.…
Read MoreReview by Matt S. I have played a lot of music games in my time. Some have been brilliant. Some have launched me into an entirely new hobby and fascination (yes, I’m talking about the Hatsune Miku games there). Some I find to be wonderfully like hearted and entertaining, like…
Read MoreReview by Matt S. I didn’t think I could truly love a rhythm game that didn’t have Hatsune Miku in it. True story; I wasn’t even a fan of the genre before I played Project Diva on the Vita for the first time and was introduced to the green-haired angel,…
Read MoreReview by Harvard L. For all it’s worth, Chime Sharp looks like a zen-inspired puzzle game. The player is tasked with tessellating shapes together to form larger quadrilaterals, all to the tune of pulsing electronica. Don’t be fooled by its colourful, minimalistic exterior however, because this is a game sure…
Read MoreReview by Clark A. The rhythm and puzzle genres both adopt the old “easy to learn, impossible to master” mantra on a regular basis. Unlike strategy or fighting games where learning laws and manipulating dozens of variables is the key to victory, these genres often boil the core concepts down…
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