Review: Zombie Ball (iPhone)

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I don’t know about everyone else, but I’m a little over zombies. Every game these days seems to throw in a zombie mode, and in many cases, it’s unnecessary. Whilst I’m sure zombie AI is easy to program (point in a single direction and shamble, shamble, shamble), its rapidly becoming…

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Review: Zombie Ball (iPhone)

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I don’t know about everyone else, but I’m a little over zombies. Every game these days seems to throw in a zombie mode, and in many cases, it’s unnecessary. Whilst I’m sure zombie AI is easy to program (point in a single direction and shamble, shamble, shamble), its rapidly becoming…

Read More

Review: Diversion (iPad)

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Diversion is named perfectly. This simple little one button platformer is bright and charming, and utterly absorbing. Playing this on the train I had nearby commuters watching, when usually they have the good grace to at least pretend to be looking elsewhere. Playing this at home in bed, I realised…

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Review: Diversion (iPad)

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Diversion is named perfectly. This simple little one button platformer is bright and charming, and utterly absorbing. Playing this on the train I had nearby commuters watching, when usually they have the good grace to at least pretend to be looking elsewhere. Playing this at home in bed, I realised…

Read More

Review: Dofus Battles (iPad)

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Dofus Battles tricked me. The iPad App store shop had the game’s description in French, making it hard to figure out what exactly the game was about, but the fact there were cute anime characters on a square grid board make it look like a Tactics RPG. Looks like a…

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Review: Dofus Battles (iPad)

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Dofus Battles tricked me. The iPad App store shop had the game’s description in French, making it hard to figure out what exactly the game was about, but the fact there were cute anime characters on a square grid board make it look like a Tactics RPG. Looks like a…

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