Review: Innsmouth 22 (PC)

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Writing horror is a tough gig. It’s challenging for writers to create and maintain fear and tension. Horror needs to be character-driven and it needs to make the audience care about the horrible things that are happening to those characters. Meanwhile, it’s difficult for visual artists because even the slightest…

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Review: Shin Chan: Shiro and the Coal Town (PC)

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Crayon Shin Chan has been around since 1990, and I’ve been aware of his existence for nearly that long. However, being honest, I’ve largely steered clear of his adventures, mostly because the pitch here is for a younger audience that will appreciate his mix of youthful naivety mixed with a…

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Review: Ys X: Nordics (Nintendo Switch)

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Ys isn’t the oldest JRPG property out there, but it’s one of them, and it’s also one of the most prolific. If you ignore all the re-releases and just concentrate on the main series, there is just one period where there was a substantial hiatus (1996-2002). Otherwise, the longest fans…

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Review: Light de Deux (PC)

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Dance is a difficult subject to tackle, for many reasons. These challenges are, fundamentally, why it’s not a topic that video game developers typically touch (or filmmakers, or novelists, or painters, or most other art forms). The Ukrainian developer behind Light de Deux has given a ballet-themed visual novel a…

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