Hello Kitty and Friends Happiness Parade was meant to be out much, much earlier in the year. It had even briefly appeared on some eShop storefronts around the world. Something must have been wrong with it, however, as it was unceremoniously pulled and put back into development for some months.…
Read MoreThere’s a certain end of the video game industry that mistakes emotional manipulation for quality narrative. The goal is to find the right voice actors, get the players invested enough in the world that they spend a lot of time in it, and then make sure those key scenes are…
Read MoreArchetype Arcadia has an awful lot of content. The PR material claims 50 hours, and while I have a gut feeling that that’s assuming a fairly slow reading speed, I read quickly and I wouldn’t be surprised if I did actually spend that long getting to the end. It’s generally…
Read MoreInescapable: No Rules, No Rescue is not the Danganronpa clone it seems to be. It looks the part, but rather than being a “death game,” it’s closer to the first 90% of Lord of the Flies (the part where there’s tension but no murder) than Saw. Or Blue Lagoon were…
Read MoreRemember that time Sony’s head suit, Jim Ryan, got up and said “…the PS1 and the PS2 games, they looked ancient, like why would anybody play this?” The Metal Gear Solid Collection shows just how genuinely shallow and unintelligent that statement was. You should want to play the Metal Gear…
Read MoreUnfortunately for Crymachina, NieR: Automata exists, and so as a concept “post-apocalyptic world where robots ask existential questions about what it’s like to be human,” is probably a theme that should be scratched from all other developers’ brainstorming sessions. Despite that very prudent advice, the team that took on Crymachina…
Read MoreHellboy has almost always been a property that has deserved better than it has been given. Ron Perlman starred in a spectacular film, but outside of that the property has had all the potential going for it, but only ever middling execution. It’s almost as though the people who work…
Read MoreExactly two things got me through the darkest days of the pandemic. One was my family, and a careful consideration of hygiene and risks in equal measure. The other (without exaggeration) were the Jackbox Party Pack games. Related reading: Many years ago we reviewed the very first Party Pack. Our…
Read MoreI don’t believe that games “age,” as new things come along to replace them. It’s a silly thing to suggest of an artwork. Is the Mona Lisa no longer relevant because people have Wacom tablets? Of course not. Is Shakespeare “dated” because Disney’s Marvel films are made on a bigger…
Read MoreThere are times when it genuinely feels like the artists who work in game development teams only know Zdzisaw Beksiski and H.R Giger. These two artists are magnificent, don’t get me wrong, but they are so often the inspiration behind a game’s aesthetics that it’s become a visual cliché. And…
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