Review by Matt S. Why? That is the big question I took away from my time playing PBA Pro Bowling. Why bother getting an official license for a ten-pin bowling game? I love bowling as much as the next person, and regularly go out to bowl, drink, or (preferably) do…
Read MoreOpinion by Matt S. Once developers were able to start working with polygons and creating full 3D worlds, something quite substantial happened to the aesthetics of game art. Where once, inhibited by the technology available to them, game developers were forced into highly-stylised abstractions, such as pixel art, suddenly the…
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