I’m the kind of person who like games with strong characters. Thomas Was Alone stars, literally, coloured shapes. Plain geometric shapes; they have no faces and in fact barely any animation, and yet I struggle to think of characters that I have connected with more in any game I’ve ever…
Read MoreHere’s the problem with taking an idea for a game that is obscenely popular in some parts of the world, but completely unknown in others: when you make that game, you’re going to be doing so on a limited budget. And that means it’s likely to turn out to be…
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