Previews by Brad L. In addition to the first party offerings on the Nintendo Switch, we also got a chance to try some of the third party titles coming to the console/handheld hybrid. While we remain tentative in expectations for just how much third party support this console is going…
Read MorePreviews by Brad L. Yesterday we had a look at some of the games that are going to be made available on the Nintendo Switch by Nintendo itself. Today we’re looking at the other three Switch games that I was able to get some hands-on time with: Arms, Snipperclips, and…
Read MorePreviews by Brad L. Yesterday we were able to provide you with some impressions of the new console/handheld hybrid by Nintendo, the Switch. To follow up on this, we are beginning to focus on what can make or break a system; the games. To begin, we will share our initial…
Read MoreArticle by Brad L. With the recent Nintendo Switch presentation, Nintendo of Australia kindly allowed us some hands-on time with the device to follow up on what was overall a mixed presentation. We were able to put the hardware through its paces, and had the opportunity to play the Switch…
Read MorePreviews by Matt S. January is turning out to be a far better month for games than is usual – not only do we have Miku and Gravity Rush 2, but we also have Yakuza 0 and Fate/Extella to look forward to later down the track. So let’s have a…
Read MorePreview by Pierre-Yves L. Ark: Survival Evolved has to be one of the more interesting ‘Early Access’ titles so far. Having ‘launched’ on the PC back in the summer of 2015, it is very much a well-progressed game, having seen content expansions on its native platform, and now what amounts…
Read MorePreview by Matt S. It’s finally happening! NieR Automata is just around the corner. This is a game I never expected would exist. The first NieR was a critical and commercial failure. It deserved to be neither – indeed, we’ve formally classified it as the best game of all time…
Read MorePreview by Matt S. I have been fortunate enough to sit down with The Last Guardian for an hour or so, in order to test out a couple of different demos that show the game at various points. I came away with the overwhelming impression that this game is going…
Read MorePreview by Harvard L. Tucked away in the PAX Rising international section at PAX Australia 2016 was a peculiar game: a black and white representation of a 19th century sailing ship with barely any promotional material at the booth all. Indeed, the actually screen was obscured, and you basically had…
Read MoreArticle by Harvard L. If the golden rule of writing is “show, don’t tell”, then the equivalent for game development is surely “feel, don’t show”. The greatest strength of video game storytelling is the ability to make the player an agent: for the actions they take to affect the overarching…
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