Spellforce III is one of those games that, even a generation ago, would have been inconceivable as a console release. The game’s blend of RTS and RPG mechanics would have been deemed too complex for a controller to bother with, and the developers and publishers alike would have assumed that…
Read MoreSony is on to such a good thing with MLB The Show that it would rather have its San Diego development studio work on a cross-platform release than risk losing the baseball license (I would bet significant dollars that the MLB told Sony that the previously PlayStation-exclusive series was going…
Read MoreIkai is so close to being something special. The premise of the game is strong, it has the occasional moment of inspired horror design, and you can tell that the developers entered into this with some genuine intent and vision. Unfortunately, at other times it comes across as amateur and…
Read MoreRelayer is God Wars, but located in space. That comparison isn’t going to help you if you were one of the many people that unfortunately overlooked God Wars (and therefore missed one of the finest tactics JRPGs ever), but if you imagine a heavily narrative-driven fantasy adventure, backed by traditional…
Read MoreBack in 2015 (seven years ago!), in my review of the original Submerged, I wrote: “Submerged is at its core a deeply frustrated warning against humanity ignoring the 97-odd per cent of climate scientists that insist we’re set for a bad time if we don’t hurry up and start dealing…
Read MoreThe Ascent looks gorgeous in the kind of grim and nihilistic way that the best in the cyberpunk genre can look gorgeous. That gets it off to a most excellent start. From wading through the gank of refuse waste and… much less wholesome byproducts from humanity’s essentially wasteful existence, right…
Read MoreFinal Fantasy is important to Square Enix. I know that’s stating the obvious, but sometimes Square Enix is almost shockingly willing to experiment with it. If Final Fantasy VII Remake wasn’t enough to convince you that the company is willing to greenlight some risky, near transgressive projects, Stranger of Paradise…
Read MoreOn the one hand, there’s a lot to admire about Ghostwire: Tokyo. There’s a clever concept in there, and the Noh theatre influences seem to run more deeply than just the masks that you see on the antagonists and the game’s key art. It goes without saying at this point…
Read MoreState of Play is what PlayStation’s mini press conferences has evolved into (it’s Sony’s version of the Nintendo Direct); this one focuses on Japanese publishers, so we’re cautiously optimistic about what we’re about to see! Hopefully it’s not a bunch of western-focused games from Japanese publishers (for example, Square Enix)…
Read MoreBabylon’s Fall is a game that has been designed to be exclusively a “live service” multiplayer game. And so, to do something different with this review, Matt R (of Shindig and regular on DDNet fame) and I buddied up to cruise through a chunk of the game, and now, to…
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