Review by Matt S. One of the best things that Koei Tecmo has going for it is how adaptable its Warriors (Musou) formula is. Whether it’s medieval history (Samurai Warriors), ancient history (Dynasty Warriors), or any of a wide and growing range of anime and licensed game properties (Gundam, Arslan,…
Read MoreVideo by Matt S. For SEGA’s next release, the company has decided to take one of its most beloved properties in Japan, Sakura Wars, and finally localise it for the western market. This new one is something of a “reboot” of the series, though of course we don’t really know…
Read MorePreview by Matt S. I had no idea what to expect from Sakura Wars. When only one title in the series had been previously localised into English (and even then, as far as I know, not released in Australia), I had not previously had the opportunity to gain exposure to…
Read MoreNews by Matt S. NISA will be releasing Utawarerumono: Prelude to the Fallen on PlayStation 4 and PlayStation Vita (yes, really!) in May. It is the first of the series chronologically, so people who enjoyed the “first” two released in the west will absolutely want to check out where it…
Read MoreNews by Matt S. Bless NISA. Even as the world crumbles around us, NISA continues to pump out the announcements and deliver a full year’s schedule of hyper-niche and absolutely delightful artsy games. The latest one is Giraffe and Annika, a rhythm adventure game with a gorgeous art style and…
Read MoreReview by Matt S. Where do you even start in talking about something like the Final Fantasy VII Remake? As a remake of a game with an almost unique gravitas as being a masterpiece and work of art, it was a massive risk on Square Enix’s part to take on…
Read MoreReview by Matt S. The dungeon crawler has been around for almost as long as video games, and it was certainly one of the first forms of the RPG. Those who grew up playing the likes of Wizardry and Might & Magic will love what Zen Studios has achieved with…
Read MoreNews by Matt S. Everyone wants to be the developer behind the “next Dark Souls.” It’s not a genre I think that smaller teams should actually work on – whether it’s level design, narrative, combat or visuals, the Souls-like genre requires a mastery that is very difficult to get right.…
Read MoreReview by Matt S. You can learn a lot about a culture based on the response that it has to a natural disaster. How people respond – both individually and as a community – to the abject terror of Earth itself turning against them gives you an insight into their…
Read MoreReview by Lindsay M. Let’s be real: the world is a rather complicated place right now. For once, it’s okay to be afraid of the outside world and what could happen to you and your loved ones when they leave the house. Every decision to go to the grocery store,…
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