Review by Matt S. & Matt R. Babylon’s Fall is a game that has been designed to be exclusively a “live service” multiplayer game. And so, to do something different with this review, Matt R (of Shindig and regular on DDNet fame) and I buddied up to cruise through a…
Read MoreVideo by Harvard L. Bayonetta is 10 years old this year, and PlatinumGames have celebrated the milestone by re-releasing the game, along with Vanquish, on the PlayStation 4. Does it still hold up? Is is still that classic action-brawler that its reputation suggests it is? Harvard asks those questions as…
Read MoreReview by Harvard L. It’s amazing that Vanquish in 2020 is celebrating its tenth anniversary: a game which once was difficult to track down, yet revered by those who had played it. It’s a game which seemingly predicted the direction that third-person shooters would take over the next decade, championing…
Read MoreNews by Matt S. The Wonderful 101 was a fan favourite Wii U exclusive by PlatinumGames. I never got much out of it, but it’s undeniable that for many people, it was one of the last of the dwindling Wii U library that really needed to make its way to…
Read MoreOpinion by Matt S. There’s been a lot said and written about Astral Chain’s use of police as the heroes. From major publications (Polygon and Vice) through to blogs, and then on to social media, the question of why PlatinumGames would lionise the police seems to be a core concern…
Read MoreReview by Matt S. I’m not sure there’s any developer out there that understands movement quite like PlatinumGames. Astral Chain is an incredibly fast game when the action scenes kick in, but the sheer agility and grace with which your avatar moves is almost dance-like in its elegance. In fact, given…
Read MoreReview by Matt S. There isn’t that much that I can say about Bayonetta 2 and its predecessor that I haven’t already. I reviewed Bayonetta 2 when it was released on the Wii U, and this is almost a straight port of that game. The original comes as a bonus…
Read MoreReview by Matt S. The opening line of dialogue in NieR: Automata could have been pulled directly from Nietzsche or Kierkegaard, if those men were militant androids about to go to war with an army of genocidal robots. Related reading: On why NieR: Automata’s predecessor was the best game of…
Read MorePreview by Matt S. The first demo of NieR: Automata released to the public was a mere teaser, far more interested in showing off the gameplay than much of the narrative. The fact that the gameplay, with the help of PlatinumGames, is so good had me making the (admittedly huge)…
Read MoreGame theory by Matt S. Just before Christmas, Square Enix published a demo for the upcoming NieR: Automata. In a year that includes Persona 5, the sequel to my favourite turn-based JRPG ever made, and Blue Reflections, a game from my favourite game developer (Gust) featuring some of the most…
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