Sly Cooper Thieves in Time was a little worrying as a project. Sly is one of the more interesting game industry personalities and there was no guarantee that a new developer (Sanzaru) would be able to recreate that character to the same beloved standard for the fans. A quick look…
Read MoreI’m going to come out and admit it from the outset; the only reason I’m reviewing Nekomimimusumega Sekainohatemade Sanmawotabeniikuno DADADA is because I’m a sadist and I want to make you read the title as often as possible in a couple hundred words. Nekomimimusumega Sekainohatemade Sanmawotabeniikuno DADADA is a completely…
Read MoreAt a glance, I had no idea what to make out of Rocketbirds: Hardboiled Chicken. From the very beginning the title oozes humour and sharp visuals, but I really had no idea what to expect from the game until I started to play it. What we have here is a…
Read MoreBefore the Castlevania games became non-linear RPG/ platformers, they were very simple, very straightforward platformers. Anyone whose experience with the franchise starts and stops at the more modern games might be a little surprised by just how primitive the early Castlevania games are, but that’s not to say they aren’t…
Read MoreIt’s not often that I find a platformer that I really get into. It’s simply not a genre that I get a kick from. So that in itself says a lot when I say I enjoyed Gunman Clive. It’s by no means the best example of the genre, but it…
Read MoreI like the idea behind Ratchet and Clank Q Force: a stocking-filler of a game that is built around some multiplayer fun, and priced appropriately. Unlike most games produced entirely to capitalise on Christmas, Q Force has the backing of a very popular mascot, and is anything but shovelware. The…
Read MoreWhen the endless runner genre is done well (such as Rayman Jungle Run or Run Roo Run) it’s compulsively addictive. These games can be bite sized and challenging, and yet the controls of them are so simple, and the game’s goals are always so close to being within reach that…
Read MoreI know there’s a gamer sub-culture that appreciates games that are deliberately (painfully) hard. These are the kind of people that buy into the retro-modern games and tributes. They’re the kind of people that arcade games would have sucked right in before people realised that buying a game and playing…
Read MoreHere’s the problem with taking an idea for a game that is obscenely popular in some parts of the world, but completely unknown in others: when you make that game, you’re going to be doing so on a limited budget. And that means it’s likely to turn out to be…
Read MorePeople with the Nintendo DS or 3DS may just have heard of Ivy the Kiwi. An utterly charming little puzzle game, Ivy was a perfect example of a game that used touch screen-only controls to great effect. And now it’s on the iPhone and iPad, where it’s even better. On…
Read More