I honestly believe that games are headed to a period of amazing creative development. Completely liberated of technical limitations, and having access to tools like Unity, game developers are creating stories that are deeper and more personal. Gameplay is becoming richer and more refined. The quality of art and design…
Read MoreI don’t like games that are difficult for the sake of being difficult. If you’re going to create a game like Bloodborne, then the difficulty makes sense – the rhythm of the game requires and in fact rewards players for failing. But La-Mulana is the kind of game that is…
Read MoreMost games for children are terrible. It’s strange to say that, because playing games is an inherently youthful activity and you would think it would be relatively easy to tap into the spirit of play to make a decent game for a child, but developers too often mistake “developing a…
Read MoreNihilumbra is a strange mix between a puzzle platformer and a narrative storybook. You play a Born, a shadow that has somehow escaped from the Void (which is what it sounds like). One a part of the Void, you move the world painting it in colours all while trying to…
Read MoreHarold, the character, is not what you would consider a winner in life. He is a goofy, clumsy and somewhat dim fellow that has decided to participate in races. The problem is that every one of Harold’s opponents is far more capable than him. Harold, the game, is a winner,…
Read MoreWhen Grow Home was announced, the developers told us that it was drawing inspiration from Wall-E and The Hitchhikers Guide to the Galaxy. Having played it now, I would suggest the official line throw in a third inspiration; Jack and the Beanstalk. Originally an internal Ubisoft project designed to test…
Read MoreWe can probably thank God of War for the popularity behind the whole “let’s make angry Greeks and Gods from ancient times fight each other” deal. Perhaps the 300 film helped out a little. Regardless, it seems to be a permanent sub-genre of its own now, with games like Warriors:…
Read MoreWayForward’s Shantae has been for many years a hidden gem for people to uncover. The original on the Game Boy Color was a title that ended up with limited distribution, and then the sequel was a release on the DSiWare platform (hardly a huge success) and then ported to iOS…
Read MoreReview by Matt S. The original Gunman Clive was a perfectly workable old-school platformer. It was ultimately a throwaway game, with very limited replay value beyond perfect runs and speed runs for the diehards, but it was a challenging, clean game that played to its strengths without any pretensions on…
Read MoreNews by Matt S. The name is unpronounceable, but don’t let that put you off hotL#NiQ: The Firefly Diary, because this PlayStation Vita exclusive is looking breathtaking. The story of Mion, a young girl with no idea of her identity and on a quest for understanding with the assistance of…
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