why-tomb-raider-is-most-effective

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Jump scares are easy. True horror is hard. The games industry has struggled to create true horror games. Part of the issue has been technical – genuine horror relies on players being able to relate to what’s going on, and blocky or pixelated representations of people are difficult to relate…

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Why do gamers fear change?

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I’ve been writing about games for many years, and if there is one thing that has been consistent across my time sitting here watching everything unfurl around me is this; gamers fear change. That fear manifests itself in many different ways. If you’re ever in the mood to spark up…

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