Why games should cost a lot more

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Opinion by Matt S. An article recently published over on PC Gamer argues that the standard price for a blockbuster game should be lowered. In the US, that’s $60. In Australia, it’s $100. The writer of the article argues that games should drop to $50, or an equivalent amount for…

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We need more transgressive games, and transgressive game makers

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Game theory by Matt S. There’s a bit of controversy around NieR: Automata. Specifically, the short skirt of protagonist 2B, which likes to fly around the place like it’s made of the lightest material known, revealing 2B’s white underwear (yes the game’s producer has said that it’s the bottom of…

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on-why-we-need-to-stop-attributing

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Game theory by Matt S. Just before Christmas, Square Enix published a demo for the upcoming NieR: Automata. In a year that includes Persona 5, the sequel to my favourite turn-based JRPG ever made, and Blue Reflections, a game from my favourite game developer (Gust) featuring some of the most…

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No Man’s Sky deserves another look

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Opinion by Nicktatorship. This article is taken from Nick’s website, Clever Game Pun. Have a read of it when you get a chance; plenty of interesting and fun articles on there! I’ve finally jumped into the immensely expansive universe of No Man’s Sky. While I’d originally hoped to join it…

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If the Turnbull Government was sincere about improving Australia’s economy, it would support the games industry

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Opinion by Matt S. The treatment of the Australian games industry throughout 2016 by the government is the great unspoken proof of how weak, false, and ineffective the leadership of Prime Minister Malcolm Turnbull has been. In lacking the insight to realise just how valuable this industry could be to…

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in-memory-of-united-front-games

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Article by Matt C. Last month, Vancouver-based developer United Front Games closed its doors, and we lost one of this industry’s most interesting developers. It wasn’t particularly prolific, and critical and commercial reception of its work was uneven to say the least, but it was a studio that was always…

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