Review by Matt S Deadly Premonition was released ten years ago now, and you’d think that in that time people would have learned. But, nope. Ten years ago people fixated on technical issues of that game at the expense of the greater point, only for Deadly Premonition to eventually become…
Read MoreReview by Pierre-Yves L. You would be hard pressed to find a series that has the mass-market appeal of Dragon Ball. Having started back in 1984, the Dragon Ball series has seen a giant manga run, anime series, video games, movies, and with the more recent Battle of the Gods…
Read MoreReview by Matt S. When I saw Ember land on the Nintenndo eShop store, I thought there was something vaguely familiar with it. Promising to be a throwback to Baldur’s Gate, and other RPGs of old helped cinch the deal for me, so I figured I’d give it a go.…
Read MoreReview by Matt S. Assassin’s Creed Rogue is one of those games that I’ll keep re-playing every time Ubisoft re-releases it. After Assassin’s Creed Liberation, it is my favourite entry in the series, and like with Liberation, having it on the Nintendo Switch is a truly great thing. It comes…
Read MoreReview by Matt S. Yes, I’m reviewing a shooty shooty bang bang. Perhaps an even bigger shock is that it is one that I genuinely enjoyed. Sniper Ghost Warrior: Contracts is not even the most high profile or critically lauded in its genre this year, but then given that so…
Read MoreReview by Matt S. The development story behind Shenmue is a long and convoluted one, and well known enough that I’m not going to repeat it here. What is pertinent is that, many years after SEGA pulled the plug on the series, leaving it on a narrative cliffhanger with Shenmue…
Read MoreReview by Matt S. I’m going to start this review with a personal comment: I don’t think there has ever been a game that is more difficult to review than Hideo Kojima’s ego sandbox… I mean Death Stranding. It’s a game where almost its entire worth is wrapped up within…
Read MoreReview by Matt S. Silk is what happens when a independent developer has a wildly ambitious idea, and the gonads to actually make it. Silk proudly proclaims that it is “50 times larger than Daggerfall!” and offers “three million square miles of uncharted terrain” to explore. That sounds impressive –…
Read MoreReview by Matt S. A couple of decades ago, a developer was given the task of taking the original Resident Evil and porting it to the Game Boy Color. Capcom wanted a portable version of its marquee title, and though everyone knew that there would need to be severe compromises…
Read MoreReview by Harvard L. It’s that time of year again – an open-world game from Ubisoft, this time in its Ghost Recon franchise. Breakpoint is a direct sequel to 2017’s Wildlands, and aims to be a more tactical, action focused alternative to the wacky emergent gameplay of last year’s Far…
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