Review by Matt S. Imagine, if you will, Super Monkey Ball as a platformer. Only the levels are randomised. And then you’re encouraged to speedrun it. Welcome to Rogue Singularity; a platformer that is going to absolutely brutalise you, and yet, you’re going to keep coming back for more because…
Read MoreInterview by Matt S. Australia has such a vibrant community of game developers! We might not have any large developers of AAA-games any longer, but we have many indie developers, doing many interesting and creative things. The fast five series of interviews is designed to highlight some of Australia’s creative…
Read MoreNews by Britta S. and Trent P. Welcome to Digitally Downloaded’s regular catch-up news feature. With each issue we will bring you the best news that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and our favourite…
Read MoreReview by Sam M. Imagine if you played a Legend of Zelda game, and there was no grass to distract Link from his mission, because someone – a far less heralded hero – has already cut the grass for him. The field is clear, letting Link get on with his…
Read MoreNews by Lindsay M. Welcome to Digitally Downloaded’s weekly news feature, Catch-up coffee Monday. Each Monday we will bring you the best news from the previous week that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and…
Read MoreInterview by Matt S. Recently, Australian indie developer/ publisher, Nnooo, announced that it was going to publish a large number of indie games on consoles. The really good news is that a significant number of these are being developed by Australians. It’s good news for the local indie scene that…
Read MoreInterview by Matt S. Recently, Australian indie developer/ publisher, Nnooo, announced that it was going to publish a large number of indie games on consoles. The really good news is that a significant number of these are being developed by Australians. It’s good news for the local indie scene that…
Read MoreInterview by Matt S. Recently, Australian indie developer/ publisher, Nnooo, announced that it was going to publish a large number of indie games on consoles. The really good news is that a significant number of these are being developed by Australians. It’s good news for the local indie scene that…
Read MoreReview by Matt S. And you thought The Witness has a long development cycle… I remember playing Blast ‘Em Bunnies for the first time at an EB Expo before the PlayStation 4 had even launched. The team behind it, Nnooo, had it in a buggy and basic shape, but it…
Read MoreInterview by Matt S. Recently, Australian indie developer/ publisher, Nnooo, announced that it was going to publish a large number of indie games on consoles. The really good news is that a significant number of these are being developed by Australians. It’s good news for the local indie scene that…
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