It’s a risky move bringing a multiplayer party game series to handheld consoles. Games in these franchises are best played as a group of family or friends sitting around a TV. Handheld consoles generally suit either a single player or online multiplayer experience. So there’s a disconnect with handheld multiplayer…
Read MoreNintendo’s Wii U has launched and the “gloom and doom” articles are just as abundant as with much any other hardware release, but you can rest assured, this is not one of them. I’ve been carefully watching events unfold, enjoying the criticism as I always do, yet with this system…
Read MoreTypically with the games industry the finest games hit a platform at the very end of its lifespan. As developers are more comfortable with the platform’s strengths and limitations they’re able to optimise it to the finest degree to create the deepest and most rewarding experiences available on the platform.…
Read MoreI know there’s a gamer sub-culture that appreciates games that are deliberately (painfully) hard. These are the kind of people that buy into the retro-modern games and tributes. They’re the kind of people that arcade games would have sucked right in before people realised that buying a game and playing…
Read MoreThe launch of Nintendo’s latest home console in the market is but here. With approximately 500,000 console units pre-ordered in the U.S. nation-wide and 1.2 million pre-orders in software (that’s 2.4 games per console), the Wii U’s launch was clearly a market success story. However the test is not over, and…
Read MoreI think it’s safe to say the Wii U’s launch in the US has been mired with controversy. From the massive day one update, to long load times, to the console’s big exclusive releases receiving mixed scores, Nintendo’s next generation of hardware has not had the happiest first 24 hours…
Read MoreDigitally Downloaded recently scored the chance to talk to the guys bringing the multi-platform title Two Brothers to a range of platforms, from iOS to Wii U. Two Brothers has been inspired by retro 8-bit RPGs and the golden Game Boy era of gaming; games such as The Legend of…
Read MoreEven after an extensive development cycle spanning over a time period of ten years, there’s still no rest for Retro City Rampage creator and sole developer, Brian Provinciano. Even after the game’s release, he’s been listening to fans’ feedback and has implemented a number of improvements and adjustments to make the experience…
Read MoreThe games industry is somewhat notorious for chastising the lack of innovation in established franchises. Nintendo’s iconic Mario is no newcomer to such criticism; his recent outing in New Super Mario Bros. 2 met with much groaning from hardcore fans desiring a change of formula and a noticeable dip in…
Read MoreStraight Right is a game development studio based in Melbourne, Australia, and in conjunction with BioWare and EA, it’s the one responsible for porting Mass Effect 3 to the Wii U. Being its first console title in development, we were naturally curious about its experience and impressions on how it…
Read More