One of the finest examples that I can think of that highlight the differences between Western and Eastern game development, and some of the weaknesses that we as a collective industry have in critiquing video games, is to look at Dante’s Inferno and El Shaddai: Ascension of the Metatron side-by-side.…
Read MoreOf all the ways to use the mighty Demon Slayer license I honestly did not expect a Mario Party clone to be one of the first. And yet, that’s what has happened. Following hot on the heels of the perfectly reasonable slash-em-up from from a few years ago comes Sweep…
Read MoreEndless Ocean Luminous is a rare treat. We live in a world where the games industry is steadfastly committed to speed. Often it’s done through violence and combat, but not always. Even puzzle game developers are on the hunt for ways to make their ideas flow as snappily as possible.…
Read MoreEpyx is one of those old publishers that commands a fearsome reputation today among a very cultish group of retro fans. You may well have heard of some of the company’s classics, but in comparison to the likes of Super Mario, Pac-Man, Space Invaders, Myst, Zork or Wizardry, the chances…
Read MoreThe dungeon crawl has been one of the most enduring genres of all. The original Wizardry – the game that essentially launched and popularised the genre, turns 45 next year. It’ll be well and truly ready for a mid-life crisis. In the years since we have seen so many classics…
Read MoreApologies for the incorrect date in the header image – Nintendo AU never published one so this is UK time. As always, expect about 20 minutes of announcements and updates on indie games coming soon (or soon-ish) to Nintendo Switch. While all of these are confirmed for Nintendo’s console, there…
Read MoreIn hindsight, I probably shouldn’t have played ArcRunner. While it looks the part of a cyberpunk dystopia, the game itself was clearly only ever going to be a roguelike shooter drenched in neon. While it’s easy to say that you shouldn’t criticise a game for not being something it never…
Read MoreOnce upon a time Kemco was a developer and publisher of a very wide range of games. These days it sticks to generic RPG Maker-like JRPGs designed primarily for mobile, but the company has been operating all the way back to 1984 and the NES era. Back in those days…
Read MoreWith the same creative team behind it as Olympia Soiree, Tengoku Struggle: Strayside was always going to be an interesting visual novel. As it turns out, it’s going to be particularly interesting for people that are students of Japanese historical figures and spirituality, and perhaps a little befuddling for those…
Read MoreI cannot think of a worse possible time to release Outward Definitive Edition on Nintendo Switch than right now. Just weeks after the almost shockingly similar-themed Dragon’s Dogma 2. One’s an JRPG, the other is a survival-style RPG, but they both want to be the same thing, and the former…
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