Review by Matt S. Nexomon’s console releases have come in an odd order. Last year, at around this time, PQube released Nexomon: Extinction on various platforms. I think it was a surprising success for the publisher (and it did rightfully deserve to be a success since it is excellent), and…
Read MoreNews by Matt S. Nexomon: Extinction was a really nice surprise when it launched on consoles last year. A Pokemon “clone” that did some interesting things with the Pokemon formula, this was one of the better mobile-to-console ports that we’ve seen. Apparently, it was a success because the publisher, PQube,…
Read MoreVideo by Matt S. It’s so easy to dismiss Nexomon: Extinction as a simple Pokemon clone. It looks like it might be one, but as it turns out, the game has a personality and style all of its own… and it’s *excellent.* In this video, I discuss the qualities that…
Read MoreReview by Matt S. Pokémon is a hard thing to “clone.” Think about it – you’ve got to balance out hundreds (and hundreds) of collectible critters, and make sure there’s a steady flow of them to collect throughout a full-length JRPG. Then you’ve also got to make sure they’re all…
Read MoreNews by Matt S. PQube is one of the most eclectic publishers out there, taking on everything from super-fanservicey Gal*Gun through to a range of lovely visual novels, and on to daughter-raising simulator Ciel Fledge. Its next one is VEWO Interactive-developed Nexomon: Extinction, and this is a very Pokemon simulator.…
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