Review by Matt S. Root Film’s only meaningful link to its predecessor, Root Letter, is that both visual novels are mystery titles set in Shimane prefecture, a lesser-known destination with Japan but, like every other corner of the country, a place with its own deep, rich history and heritage. Where…
Read MoreReview by Matt S. Note: I’m writing this upfront and in advance; there are spoilers in this review. The game itself has a little clip at the start asking that people don’t spoil the experience, but it’s absolutely impossible to talk about this game without discussing plot points. And let’s…
Read MoreReview by Matt S. SeaBed is a rather precious thing; it might look amateurish in its aesthetics, and even by visual novel standards it lacks interactivity, but it’s also a remarkable bit of storytelling, and one that defies expectations at every turn and refuses to take the low road. It…
Read MoreReview by Matt S. The idea of being trapped in a time loop, in which you can use the experience from previous loops to alter the events of the new one, is not a new one. Groundhog Day is a famous example, and so too is All You Need Is…
Read MoreReview by Lindsay M. A young woman is dead. Strangled in her own home. A trio of tarot readers predicted it — but does that mean they were directly involved in the murder? It seems like a tale you’d find in a classic murder mystery film. That actually accurately describes…
Read MoreReview by Lindsay M. When I think of Spike Chunsoft, I tend picture Danganronpa, or those 3DS Street Pass minigames, and tend to forget about the other amazing games in the publisher’s library. 428: Shibuya Scramble is one of those games, with an original launch on the Wii in 2008…
Read MoreNews by Lindsay M. I’m so excited about this game that I’ve backed it myself on Kickstarter, breaking that promise I’ve mentioned making about not backing things anymore. But my gut tells me that 103 by Aussie developer Dystopia Interactive is not only something special, but something worth supporting through…
Read MoreReview by Lindsay M. Imagine you’re walking down the sidewalk and find a phone, face-down in some tall grass next to a sidewalk. It’s nighttime but luckily you’re in a well-lit area of your town — otherwise you would have missed it altogether, or possibly stepped on it. You pick…
Read MoreImpressions by Clark A. Despite once being marketed as an opportunity to explore the life of a lawyer, the Phoenix Wright video games have always opted to be gleefully irreverent examples of legal drama. Educational software they are not, instead focusing on developing quirky characters through the adversities the legal…
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