Review by Matt S. I actually think – and the existence of Alone Musc backs this up – that rhythm games are the most difficult things for independent developers to create. In theory, they should be quite easy, right? It’s not like the genre is known for AAA-budget graphics or…
Read MoreReview by Matt S. “Classical” music is a little like Shakespeare: We all know the highlights; Shakespeare’s “to be or not to be,” for example, and we all recognise that famous sequence of eight chords in Beethoven’s Symphony No.5, Mov. 1 the moment that we hear it. But so few…
Read MoreReview by Matt S. You know that feeling when something you’ve been really looking forward to turns out to be a crushing disappointment? For the longest time I’ve been looking forward to Bandai Namco’s Idolm@ster franchise to come out west (in terms of the main series video games, I mean.…
Read MoreReview by Matt S. I didn’t think I could truly love a rhythm game that didn’t have Hatsune Miku in it. True story; I wasn’t even a fan of the genre before I played Project Diva on the Vita for the first time and was introduced to the green-haired angel,…
Read MoreReview by Matt S. SEGA recently released the “Second Stage” DLC pack for Hatsune Miku: VR Project Live on PlayStation 4, for PlayStation VR. Having already reviewed the first pack when it launched with PSVR, there’s not enough different to this second pack to justify reviewing it again. It’s basically…
Read MoreExplainer by Matt S. One of interesting things about games is that we often talk about “great” examples of the genre, without ever really defining what makes it such a great example of the genre. But what makes a game of a given genre great is never as simple as…
Read MoreReview by Matt S. When I think on underappreciated game franchises, Lumines is right up there. After a successful debut on PSP and more muted PS3 and Xbox 360 digital releases, the series landed on the criminally underperforming PlayStation Vita at the launch of the console and… well, that’s it,…
Read MoreReview by Harvard L. Rhythm games aren’t just about hitting the correct buttons in time to music – any fan of the genre can attest to that. Loud on Planet X is perhaps the best example of doing a rhythm game right, combining simple game design with an exuberant sense…
Read MoreReview by Matt S. The first Hatsune Miku: Project Diva f kickstarted a new obsession for me. I loved the game so much that I bought a load of Miku CDs and goods on my recent trip to Japan. I’ve even gone and purchased the Miku software, and if I…
Read MoreReview by Matt S. Whoever thought up the concept of the original Theatrhythm Final Fantasy was a genius. With music being one of the strengths of the Final Fantasy franchise that has remained consistent throughout its history, even as people have waxed and waned about the entertainment value of individual…
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