Why mobile will not become the default for RPG developers

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Article by Matt S. The major studios will almost certainly never adopt a “mobile first” strategy for RPG development. The genre is notoriously expensive to work with as it requires lengthy development cycles, high production values, and lengthy narratives that require an order of magnitude more work around level design,…

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Interview: American McGee on the Wii U, PS4 and Durango vs mobile, Kickstarter and a third dark Alice adventure

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American McGee has been involved in the games industry since Doom II at ID Software. That’s over two decades, making him one of the veterans of the industry. Following his time at that pioneering company McGee had a breakout hit in American McGee’s Alice, a dark and twisted fantasy fairytale;…

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Interview: Fishlabs; proof that mobile game developers can be premium and successful

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A couple of years ago, the then-fledgling iPad development environment had a breakout hit in Galaxy on Fire 2 (read our review of the PC version here). This game featured some incredible production values for the platform and gameplay that surprised many people who assumed that the iOS development environment…

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