Review by Matt S. I have been looking forward to John Wick Hex for quite some time now, after it first launched on PC last year. With Mike Bithell (of Thomas Was Alone fame) behind it I had faith that it would be good, but despite my enthusiasm I still…
Read MoreVideo by Matt S. John Wick Hex has finally released on the PlayStation 4, and it is so, so good. Slick, fast-paced, raw tactics action, and the perfect adaptation of the tone, aesthetics and style of the film trilogy. It surprised me. It really did. I thought the movies were…
Read MoreNews by Matt S. I’m not sure I’ve written a headline that is more awesome on face value than this, but Mike Bithell, the developer of indie mega-hits like Thomas Was Alone, Volume, and Subsurface Circular, has landed himself the job of bringing a John Wick video game, in collaboration…
Read MoreAfter some uncertainty and delays, Volume has finally landed on the PlayStation Vita. I’m glad that Mike Bithell and Just Add Water worked hard and could finally release this on a portable device as it plays wonderfully. Related reading: For another take on Volume, check out Nick’s review of the…
Read MoreVolume is a title willing to take some chances, and most of those risks pay off handsomely. The visual style is minimalist yet unique, the gameplay mechanics are interesting and the level design is solid. I do wish the story had been a bit more interesting, because at the end…
Read MoreWhen we first saw the trailer for Volume, we were enthralled. It is the second game from Thomas Was Alone creator Mike Bithell. The game was expected to hit Steam worldwide on August 18, and PlayStation 4 and Vita on August 18 in North America and August 19 in Europe.…
Read MoreMike Bithell is one of our favourite independent developers, and that’s despite only having created one game to date. But what a game. Thomas Was Alone is a masterpiece in narrative and storytelling, puzzle design, and aesthetic style. It’s a game that’s made its way to almost every platform out…
Read MoreArticle by Matt S. As our regular readers would know by now, last week we launched a Kickstarter to fund the production of a book on the topic of games as art. And core to that book will be interviews with some of the games industry’s most prominent artistic game developers. With…
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